• NoLifeKing@ani.social
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    9 months ago

    I forgot it even existed… Thanks for the reminder that i still need to review that shitshow.

    • Echo Dot@feddit.uk
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      9 months ago

      If you’re a reviewer and you’ve not reviewed it yet you’re kind of too late to start now aren’t you?

      On steam it’s mixed reviews so it’s not exactly a “shit show”

      • NoLifeKing@ani.social
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        9 months ago

        It is a shitshow. And it still is, this game is in a worse condition than a early access indi game. The positive reviews are mostly people simping. I waited to see if they fix all of this a few months, just forgot to review it until now, it’s not fixed.

        • Echo Dot@feddit.uk
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          9 months ago

          Now you’re being dishonest because you’re implying there’s no good aspects to the game, and that’s not true there is actually a good game in there and all of the issues.

          There are plenty of reviewers out there who I actually respect and have come up with much more nuanced analyzes of the situation.

          • NoLifeKing@ani.social
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            9 months ago

            The situation is that paradox, a multi billion dollar company, released a game in a condition that would get flamed if it was a indy game and that even with the best existing hardware its not running without scratches the 20 fps line from below on lowest settings, and that its still in this condition.

  • Rentlar@lemmy.ca
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    9 months ago

    This game has a lot of potential and I haven’t given up on it yet.

    That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.

    It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.

      • Rentlar@lemmy.ca
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        9 months ago

        Well I can understand the reasons why Paradox wants to use their own modding suite, it would be cross platform between console and PC and not exclusive to Steam. It would be possible to extend certain features such as version management or better collections system than Steam. Steam workshop is nice but C:S 1 had issues with it when the game updated, I think those shortcomings are what is intended to be addressed.

        If they go the “paid mods” route I will be highly disappointed.

    • Xara@sh.itjust.works
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      9 months ago

      I’m really upset about the map editor not being released yet.

      They said early 2024. It should have been in the game when it was released. I would not have purchased it if I had known that to begin with. My own fault for not reading the fine print I guess. I expected city skylines one with some improvements.

  • CALIGVLA@lemmy.dbzer0.com
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    9 months ago

    Oh the irony… SimCity sucks, now Cities Skylines sucks.

    Can we get a good SimCity now EA? It’s your chance…

  • tunetardis@lemmy.ca
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    9 months ago

    That’s a shame. I played tons of the original game and must’ve got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!

    I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don’t need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.

    • conciselyverbose@kbin.social
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      9 months ago

      Typically, unless it’s sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they’re plotting individual vehicles on a broad map view), heavy graphics aren’t really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.

      • tunetardis@lemmy.ca
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        9 months ago

        Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you’re right that it’s the modelling?

    • HarkMahlberg@kbin.social
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      9 months ago

      For what it’s worth, I have a machine with less than the recommended specs, and as long as you don’t mind spending a little time downgrading settings to Medium/Low, I have a fairly playable framerate, usually between 30 and 50. I’ve only built a couple cities up to 25,000 population, but it’s still been fun.

      You won’t be disappointed by the road tools, they are everything they promised and more. In 15 minutes I can make interchanges that look like I pulled them out of a mod pack. It’s obscene. Traffic control is decent for vanilla, but if you were a power user of TMPE in CS1, you might be a bit underwhelmed.

      Overall though, there is a desperate shortage of maps and unique assets. As for the game’s systems - economy, education, land value, industry - I can see how they were intended to work, but it seems like a lot of boilerplate was added to make the game playable at release. With time - and mod support, Dear Lord - I think it will greatly improve.

      Edit: Infrastructurist is a great showing of how the game still has legs.

      • SwampYankee@mander.xyz
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        9 months ago

        Yeah, I love the game, but I’ll absolutely admit it was released too early. The simulation is broken in multiple ways, but it appears to be fixable as evidenced by progress in patches and some mods as well. Then again, personally, I’m glad I have the opportunity to play it now rather than waiting another year, even in the state it’s in. The cities I’ve been building are very satisfying, and like you said the road tools are a dream.

  • yarr@feddit.nl
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    9 months ago

    Don’t forget to pre-order CS3 when it’s announced so we can do this all over again.

    • Aniki 🌱🌿@lemm.ee
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      9 months ago

      You shouldn’t be downvoted. I didn’t buy it and don’t give a shit it sucks. Super easy. Barely an inconvenience.

  • dangblingus@lemmy.dbzer0.com
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    9 months ago

    Why anyone would buy a Paradox game during the 1st year of release is beyond me. This happens literally every time they put out a game. Give it a year or two and it’ll be the best city builder out there.

  • SuperSpruce@lemmy.zip
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    9 months ago

    As a big fan of cities Skylines 1 (>400h), I only decided to get the sequel after I saw creators play it and there was a promotional sale.

    The performance issues are bad and I get 40fps at 1080p medium on my system, with a 40k city. But the game really is better than vanilla C:S 1 in a bunch of ways. In particular, the way lanes are handled and the size of the map is better.

    It takes time to make something great. I bounce between both games at this point, and just play other games. I now have 28h in the sequel so I say I got my money’s ($36 due to the sale) worth. I’m patient. There are so many games and mods for other games on my backlog, I can just play those until Cities Skylines II has fixed its major issues.

    • sugar_in_your_tea@sh.itjust.works
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      9 months ago

      Yup, I’m happy to wait until C:S2 is ready. I have it on my wishlist, so whenever there’s a sale, I’ll check out the current state and decide if it’s time to buy.

      Until then, I have plenty of other games to play.

  • soggy_kitty@sopuli.xyz
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    9 months ago

    Then don’t buy it? I really don’t understand the online community, are they all children?

    • Chaotic Entropy@feddit.uk
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      9 months ago

      People are well within their rights in being deeply disappointed by something that they had high hopes for. Go figure.

      • soggy_kitty@sopuli.xyz
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        9 months ago

        People are within their rights to feel (and I quote) “insulted” for getting scammed by something which is easily avoidable by having even the slightest bit of patience?

        Honest 2020s meme

        • Fubarberry@sopuli.xyz
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          9 months ago

          I haven’t played CS2, but the game isn’t in early access or anything. It was sold as a full price, finished product. I don’t think it’s unreasonable for people to be unhappy that the finished product they bought was actually unfinished, and then be frustrated with how long it’s taking for the fixes to arrive.

          Sure the game might be fixed later, but that doesn’t change the fact that people feel like they got something less than they were promised.

  • brb@feddit.nl
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    9 months ago

    Sure, I wish things were different. But, CS1 took years to become what it is. They started again from the ground up, it’s going to take a while to get there. I’m giving it some time.

  • Deceptichum@kbin.social
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    9 months ago

    I’m more annoyed that the underlying gameplay hasn’t improved, there’s still zero challenge and you have to actively go out of your way to bankrupt yourself. It’s the same road builder as Cities In Motion was.

    • CALIGVLA@lemmy.dbzer0.com
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      9 months ago

      This seems like a major trend with modern management games. Planet Coaster, Planet Zoo, Cities Skylines… They all have great creative features but they all lack depth and challenge their predecessors had.