This game has a lot of potential and I haven’t given up on it yet.
That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.
It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.
Well I can understand the reasons why Paradox wants to use their own modding suite, it would be cross platform between console and PC and not exclusive to Steam. It would be possible to extend certain features such as version management or better collections system than Steam. Steam workshop is nice but C:S 1 had issues with it when the game updated, I think those shortcomings are what is intended to be addressed.
If they go the “paid mods” route I will be highly disappointed.
I’m really upset about the map editor not being released yet.
They said early 2024. It should have been in the game when it was released. I would not have purchased it if I had known that to begin with.
My own fault for not reading the fine print I guess. I expected city skylines one with some improvements.
This game has a lot of potential and I haven’t given up on it yet.
That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.
It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.
If they stick to their plan of dropping steam workshop for proprietary mods then it’s DOA
Well I can understand the reasons why Paradox wants to use their own modding suite, it would be cross platform between console and PC and not exclusive to Steam. It would be possible to extend certain features such as version management or better collections system than Steam. Steam workshop is nice but C:S 1 had issues with it when the game updated, I think those shortcomings are what is intended to be addressed.
If they go the “paid mods” route I will be highly disappointed.
Paid mods are just microtransactions with extra steps.
I’m really upset about the map editor not being released yet.
They said early 2024. It should have been in the game when it was released. I would not have purchased it if I had known that to begin with. My own fault for not reading the fine print I guess. I expected city skylines one with some improvements.
Totally understandable.