• SavvyWolf@pawb.social
    link
    fedilink
    English
    arrow-up
    66
    arrow-down
    1
    ·
    2 months ago

    People seem oddly optimistic about all of this, but I wouldn’t be surprised if the solution they came up with still wouldn’t work in Linux. I don’t know how exactly they’d do it, but I can imagine some encryption key or hardware nonsense that Linux can’t replicate.

    • MentalEdge@sopuli.xyz
      link
      fedilink
      arrow-up
      78
      ·
      2 months ago

      Either way, making all the software developers who insist on messing with the kernel on windows, stop, will be a good thing.

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        32
        ·
        2 months ago

        Yeah, “kernel level anticheat” has become a bit of buzzword in the competitive game scene and people just think it’s better without really understanding what that means. Microsoft could do one good thing here and begin blocking that shit.

    • conciselyverbose@sh.itjust.works
      link
      fedilink
      arrow-up
      19
      ·
      2 months ago

      I’m optimistic about the idea that game developers will stop being allowed to install fucking malware.

      I don’t trust Microsoft at all, but you shouldn’t be able to consent to that bullshit in an EULA no one has ever read.

      • Fubarberry@sopuli.xyzOPM
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 months ago

        API calls would still be a lot easier to replicate through wine/proton than completely uncontrolled kernel access.