The 38th episode of Battlefield. It dates to 2002, is from a series on the history of World War II. It covers the Scandinavian portion of the conflict. I’ve watched it before, but felt like a re-watch.
I was pretty impressed with Flux, plan to use it more. For a Tarot deck, which has a bunch of nude figures, it was pretty determined to clothe them; I eventually just left the woman in The World wearing something. Describing the image as “NSFW” helped; I’m sure that people have their own techniques that I just don’t know about.
I’m used to being able to use regional prompting in Stable Diffusion to stick specific things at specific places in the image. I don’t know yet if there’s a regional prompting analog compatible with Flux; the Stable Diffusion and Flux workflows are (unexpectedly to me) quite different in ComfyUI. Flux does understand some level of English-like description of the layout of the image, which is cool, but I wasn’t always able to get the output I wanted with that, so I expect that there’s still more digging.
Oddly-enough, it doesn’t on lemmy.today’s Web UI, but it looks fine on beehaw.org’s Web UI. Not sure if there’s some sort of problem with propagating updates, or if it just takes a while, but I reckon that you’ve done the right thing if it looks fine now on the instance hosting the community.
Thanks!
Tales-like
I’ve been kind of out of the RPG loop for a while, probably not the best person to suggest, and haven’t played the series, but I’m thinking that if you could expand a bit on that, it might help provide suggestions…I mean, not clear to me what you’re looking for that’s specific to that relative to other RPGs. Similar setting? A long-running RPG series with many entries? The combat system (absent the real-time aspect)?
You mention “depth of story”, so maybe something with a similar level of storytelling?
&
OP, you might want to manually clean that up.
I wish that the Lemmy Web UI “suggest title” code would do one of:
Translate HTML entities to their Unicode equivalent, which is what the Web UI actually wants in that field
Change the Lemmy Web UI’s title field to support HTML entities.
I have to manually clean up titles myself on a not-irregular basis, usually because of various dash-like characters, like em- or en-dashes, or typographic quotes.
They don’t. There’s typically a compass in phones that provides information useful in determining direction.
https://en.wikipedia.org/wiki/Magnetometer
Mobile phones
Many smartphones contain miniaturized microelectromechanical systems (MEMS) magnetometers which are used to detect magnetic field strength and are used as compasses. The iPhone 3GS has a magnetometer, a magnetoresistive permalloy sensor, the AN-203 produced by Honeywell. In 2009, the price of three-axis magnetometers dipped below US$1 per device and dropped rapidly. The use of a three-axis device means that it is not sensitive to the way it is held in orientation or elevation. Hall effect devices are also popular.
When I first played Riven in 1997, it was a series of static images.
In 2024, it’s an interactive 3D world.
All these game publishers keep talking about how they’re gonna incorporate AI into video games.
Should be an exciting future!
I don’t use a spoon, but I do twist it on the plate or bowl to get a “ball” of spaghetti (or linguini or angel hair).
I don’t know whether Altman or the board is better from a leadership standpoint, but I don’t think that it makes sense to rely on boards to avoid existential dangers for humanity. A board runs one company. If that board takes action that is a good move in terms of an existential risk for humanity but disadvantageous to the company, they’ll tend to be outcompeted by and replaced by those who do not. Anyone doing that has to be in a position to span multiple companies. I doubt that market regulators in a single market could do it, even – that’s getting into international treaty territory.
The only way in which a board is going to be able to effectively do that is if one company, theirs, effectively has a monopoly on all AI development that could pose a risk.
I don’t know about that. It seemed to have a pretty rapid impact on the phone in that video, and it’s not like those are exactly open. And they weren’t pressurizing it.
Hydrogen
This says that hydrogen isn’t just a problem, just helium:
It seems that MEMS is very sensitive to helium, but only helium. This Link stated that hydrogen does not affect MEMS, which surprised me.
Hmm.
That seems like it’d open a lot of potential abuses.
I wonder what the failure mode of various electronic locks is when they’re exposed to helium?
https://en.wikipedia.org/wiki/Merrow
Merrow (from Irish murúch, Middle Irish murdúchann or murdúchu) is a mermaid or merman in Irish folklore. The term is anglicised from the Irish word murúch.
I’d kind of like to see a Balatro HD DLC option.
I don’t have a problem with low-resolution artwork; I think that it’s often an effective way to reduce asset costs. But when a game makes it big, as Balatro has, I’d generally like to have the option to get a higher-resolution version of it. For some games, say, Noita, that’s hard, as the resolution is tightly tied to the gameplay. But for Balatro, the art consists in significant part of about 150 jokers. That’s not all that much material to upscale.
EDIT: And specifically for Balatro, I think that it’s worth pointing out that there’s a whole industry of artists who make (very high resolution) playing cards for print.
kagis
Okay, here’s my first hit:
https://playingcarddecks.com/blogs/all-in/10-top-playing-card-designers
These guys don’t hyperlink to the designers, but going down the list and digging up a link for each playing card design company or artist:
That’s a large variety of competently-done, high-resolution artwork.
Now, granted – Balatro doesn’t use a standard deck; it’s not a drop-in approach using existing decks, the way it might be with a typical solitaire game.
But it seems kinda nutty to me that there are artists out creating decks, but only selling them in small volume, and also video games that sell in large volume but don’t have much by way of card artwork options.
Isn’t it easier to just play a different game? I mean, there’s a ludicrously large library of games out there. If Sony is determined to only offer some game on terms that people don’t like, I mean, fine. Send money to a different publisher.
It doesn’t really seem worth the time and effort to make that game palatable. Give it a negative review indicating why you’re unhappy with it and move on.
using an admin portal’s default credentials on an IBM AIX server.
I think that there are two ways to solve that.
The first is to have the admins actually complete setups.
But, humans being humans, maybe the second is a better approach:
When creating a computer system, don’t let a system be used, at all, until all default credentials have been replaced with real ones. If you do, someone is invariably gonna screw it up.
Your directions may say “Before pulling lever 2, pull lever 1 so that machine does not explode”. And maybe you feel that as the manufacturer, that’s covered your hind end; you can say that the user ignored your setup instructions if they get into trouble. But instead of doing that, maybe it’s better to not permit for a situation where the machine explodes in the first place; have pulling lever 2 also trigger lever 1.
I knew it was Thelsim just from looking at the image, before looking at the author or prompt, because he’s really into doing 35mm-movie-style shots.
wordfreq is not just concerned with formal printed words. It collected more conversational language usage from two sources in particular: Twitter and Reddit.
Now Twitter is gone anyway, its public APIs have shut down,
Reddit also stopped providing public data archives, and now they sell their archives at a price that only OpenAI will pay.
There’s still the Fediverse.
I mean, that doesn’t solve the LLM pollution problem, but…
Well, the only way questions show up if someone asks them.
checks post history
Looks like you’ve submitted three posts, one of which is asking whether people ask the same questions all the time. Can you yourself think up more than two? I mean, I’d reckon that you can, and that if you’re asking them, that they’d probably be relevant to you.
I’d personally like a “The Sims”-like game.
But while I like the sandbox aspect of that series, I was never that into the actual gameplay.
Being able to make your own structures and interact with them is neat. I like games like that a lot. Dwarf Fortress. Rimworld. Cataclysm: Dark Days Ahead.
But the actual gameplay in The Sims in that sandbox world doesn’t really excite me all that much. There’s not a lot of strategy or planning or mechanics to explore the interactions of. Watching your Sims do their thing is neat, and I’d enjoy having that go on while I play a game.
I can imagine a world where I have a lot of control over structures, with NPCs that are sophisticated to an unprecedented degree.
But I don’t have specific ideas as to how to gamify it well. I just know that The Sims hasn’t gotten there.
If what one wants is Sim Dollhouse, I guess it’s okay. I know one woman who really liked one entry in the series, bought a computer just to play it. I guess it’s a neat tool for letting people sorta role-play a life. There may be a solid market for that. But for myself, I’d like to have more mechanics to analyze and play around with. Think Kerbal Space Program or something.
I did like Sim City a fair bit.