• FiveMacs@lemmy.ca
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    7 months ago

    70$ games don’t even exist in my eyes. Anyone who asks 70+, will ask for more right away. It’s just greed

    • sugar_in_your_tea@sh.itjust.works
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      7 months ago

      I’m happy to pay it if the game is worth $70, but with games releasing in such a buggy state, they’re not worth anywhere close to that. I don’t care about FUD and am hurting for games to play, so the value is a given game to me is much lower.

      So I wait until they’re solid, and they’re usually much cheaper by then. I’d like to pay Cities: Skylines 2, but the performance and content aren’t there. That’s a game I’d totally pay launch price for, but the quality isn’t there.

      I have limited gaming time, so I’m not going to spend it playing new releases with tons of bugs. I paid for new releases as a kid because games actually launched in a finished state. Games these days don’t, so I don’t buy them.

  • cmnybo@discuss.tchncs.de
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    7 months ago

    I would never pay that much for a game. I just wait a couple of years and buy them when they go on sale for under $20. I’m not going to pay a premium just to be a beta tester.

    • tal@lemmy.today
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      7 months ago

      For context, here’s what prices ran for NES games:

      https://www.33rdsquare.com/how-much-did-the-nintendo-entertainment-system-cost-in-1986/

      Here were some of the most popular titles and their prices in the mid-1980s:

      • Super Mario Bros – $40-50
      • The Legend of Zelda – $45 when new
      • Teenage Mutant Ninja Turtles – $42 initial price
      • Metroid – $35 at launch
      • Kirby‘s Adventure – $39.99 original MSRP

      I’m going to adjust for inflation to 2024:

      https://www.usinflationcalculator.com/

      • Super Mario Bros - $115.36-$144.20
      • The Legend of Zelda - $129.78
      • Teenage Mutant Ninja Turtles - $121.13
      • Metroid - $100.94
      • Kirby’s Adventure - $115.33
      • stardust@lemmy.ca
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        7 months ago

        Compared to the market for games back then to now. Was the game industry bigger than movies and music combined?

        Is gaming a niche now as it was back then?

      • cmnybo@discuss.tchncs.de
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        7 months ago

        A large portion of the cost of those games was the mask ROM that had to be manufactured for each release.

        There was no patches or updates. If there was an issue, then your very expensive mask is trash and a new one has to be made, which also significantly delays the release. The games had to be released in a finished and fully working state. A lot more work had to go into testing before release.

        Development for old consoles was also much harder. You had to write very well optimized code to get it to run on the limited hardware that was available.