Weird flex, but OK. Doing a bit of napkin math, Factorio has something like 210 hrs. avg. playtime, and Civ 6 is at 290 hrs.
I personally like the 1 hr/US$ playtime metric as a good value product. At full price, Frostpunk gets 0.8 on average. It does regularly go on 80% off sale, though, so if you buy it then, it scores a 4.0 which is really quite decent.
Still, it’s by no means anywhere near contention to lead the pack.
I may have played Factorio for longer, but Factorio didn’t make me feel emotions like Frostpunk did. Playtime isn’t the only measure of a game’s worth.
What Remains of Edith Finch is a great way to break this metric as well. Fantastic emotional rollercoaster of a story that’s over in about 2-3 hours. The original Portal also fits here. Probably about 4-6 hours for most people, but hits hard on quality and impact.
Playtime isn’t the only measure of a game’s worth.
This concept seems to be lost on many these days. If a game doesn’t provide gaas-levels of constant content, or have endless “endgame”, it’s considered a rip-off. For me, some of the shortest games I’ve played have been the most impactful and worthwhile.
Y’all be strawmaning me here. There’s such a wealth of video games to choose from, I generally have no problem finding stuff I will thoroughly enjoy while staying well above my value threshold.
Additionally, how much a game costs to play per hr doesn’t necessarily have any relationship with how enjoyable it is.
The article is specifically boasting about play time metrics, so I don’t think it’s unreasonable to look at how it compares to other games in similar or adjacent genres.
Go listen to Sentient a few more times while thinking about what you’ve done to those poor bugs and tell me again that Factorio doesn’t make you feel anything.
Weird flex, but OK. Doing a bit of napkin math, Factorio has something like 210 hrs. avg. playtime, and Civ 6 is at 290 hrs.
I personally like the 1 hr/US$ playtime metric as a good value product. At full price, Frostpunk gets 0.8 on average. It does regularly go on 80% off sale, though, so if you buy it then, it scores a 4.0 which is really quite decent.
Still, it’s by no means anywhere near contention to lead the pack.
I may have played Factorio for longer, but Factorio didn’t make me feel emotions like Frostpunk did. Playtime isn’t the only measure of a game’s worth.
What Remains of Edith Finch is a great way to break this metric as well. Fantastic emotional rollercoaster of a story that’s over in about 2-3 hours. The original Portal also fits here. Probably about 4-6 hours for most people, but hits hard on quality and impact.
This concept seems to be lost on many these days. If a game doesn’t provide gaas-levels of constant content, or have endless “endgame”, it’s considered a rip-off. For me, some of the shortest games I’ve played have been the most impactful and worthwhile.
Y’all be strawmaning me here. There’s such a wealth of video games to choose from, I generally have no problem finding stuff I will thoroughly enjoy while staying well above my value threshold.
Additionally, how much a game costs to play per hr doesn’t necessarily have any relationship with how enjoyable it is.
The article is specifically boasting about play time metrics, so I don’t think it’s unreasonable to look at how it compares to other games in similar or adjacent genres.
*Instance federation issues. Response reposted on alt account.
deleted by creator
Go listen to Sentient a few more times while thinking about what you’ve done to those poor bugs and tell me again that Factorio doesn’t make you feel anything.
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