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This could actually work if they go the way of the Need for Speed movie and try not to directly tie it to any one game’s storyline. Absolute banger of a game universe with plenty of potential for fun.
This could actually work if they go the way of the Need for Speed movie and try not to directly tie it to any one game’s storyline. Absolute banger of a game universe with plenty of potential for fun.
If this is true, please let there be a story sequel, too. I want more BT, dammit!
Her name is Yayoi Kusama. Really fascinating artist: https://en.m.wikipedia.org/wiki/Yayoi_Kusama
I saw her Fireflies exhibit at the Phoenix Art Museum: https://phxart.org/exhibition/fireflies/
As well as one of the ones at The Broad: https://www.thebroad.org/visit/mirror-rooms
I’ve actually been in a couple of the exhibits from the artist who makes rooms like these. They’re super surreal and even though the rooms are only a few square feet, they feel absolutely massive.
I guess I get it a little bit, but do these get custom labels and a box? Being limited run, it’s probably cost prohibitive to press them. On top of this, unless you go digging, does this make any difference to how the game runs?
Just seems odd to complain about this. Maybe I’m missing something.
Edit: looked again and missed the fact that these won’t run on the actual hardware. Now I get it. Yeah. This would annoy me, too.
What Remains of Edith Finch is a great way to break this metric as well. Fantastic emotional rollercoaster of a story that’s over in about 2-3 hours. The original Portal also fits here. Probably about 4-6 hours for most people, but hits hard on quality and impact.
I’ve found it useful for getting approaches to programming projects. Rarely does it completely solve my problems, but it keeps me headed in the right direction.
I’m also partway through making my first ARG and it’s super useful for generating ideas, especially when I feed it my established lore because it can keep ideas within that universe.
I’ve found overall, it’s best to use it to fill in the gaps on ideas I have in general. I theoretically could make all of the content myself from scratch, but I’m honestly terrible at all the little details in many cases. It allows me to not dwell on the little stuff.
Super glad to see this for these guys. I’ve been messing around with UEVR for a ton of games and it’s worked really well for most of them. It’ll be great seeing this same dev team get to make some money from their efforts.
Man, I’d honestly be really disappointed if that’s the case. It’s not even that I’m a big fan of WB characters specifically, but getting another classic cartoon-reality crossover is almost always a blast. And it’s not like their branding couldn’t use something new. Can’t remember the last time I’ve thought of most of their characters.
I have been wanting more Okami since the first time I completed it in 2009. I just want more of this universe! (And no, Okamiden on the DS just isn’t the same)
I’ll pick up maybe one or two games a year at full price. Just about everything else goes in a wishlist and I’ll just wait for a sale.
This one will still be playable offline after the fact, so its offer is way better than the games that are the focus of the Stop Killing Games movement. The games they’re targeting are completely unplayable after being killed.