Because they see how they failed in doing so and another company beat them to it. (The finals)
The Finals was created by former BF devs so they got beat at their own game.
Bad Company 2 allowed you to demolish just about everything. They seemed to have scaled that back with each new iteration.
Another game claiming to do “realistic destruction” that will completely fail to meet even Red Faction (2001) levels.
Now, I’m assuming they mean pre-computed and animated destruction, but there’s a little part of me that’s hoping they go Red Faction Guerrilla with it. A large-scale FPS where the battlefields can change in violent and truly unpredictable ways would be incredible.
About fucking time. I started playing battlefield for the destruction and 2042 had less destruction than bad company 2
Pretty much every BF since BC2 has had less destruction than BC2 and for good reason, flattening the entire map makes for very boring gameplay. IMO BF3 and BF4 hit the sweet spot of having enough destruction to have an impact while still maintaining some modicum of level design.
But now I don’t even play battlefield and I probably won’t return until the destruction is on par with the Finals.
They’ve done wonders creating destructive effects in their fanbase, why would this be any different?
I think they did really well with Battlefield 2042. It destroyed my interest in the Battlefield franchise. Loved Battlefield 4, 5 and the second 1, though.
The developers, when asked if it would be fun, had no response
Don’t blame the devs.
It’s the execs and PMs who have other priorities.