I’ve been playing a tonnnn more UFO 50. Beat Vainger, started Mini and Max (absolutely amazing). Also did the whole meta game secret thing to the end which was super fun!
Over on another reddit/beehaw-like site, there’s a “Backlog Burner” event. Basically playing games in one’s games backlog during the month on November. And boy do I have a backlog.
I started with This War of Mine. I didn’t play very long, nearly 1.5hrs. It wasn’t bad. I think I just got bored. I might go back to it at some point? We’ll see. It’s just slow to start and not a lot of direction. I’m kinda the type that at least in the beginning of a game, I’m gonna need a little direction and a push.
For the second game I’ve played so far, I tried Signalis. Now THAT is an awesome game. So far anyway; only about 3hrs in. I will say, I don’t normally like playing horror/suspense games like this. I’m too much of a wuss. But Signalis has kept me hooked. I’ll only play for like 20-30min at a time, before my nerves start getting to me (lol), but I do keep going back.
Otherwise, just playing FFXIV as usual. And also finishing up Phoenix Wright: Ace Attorney - Spirit of Justice. Finally on the last case, “Turnabout Time Traveler.”
PC:
- Super Animal Royale (completing the new bp and halloween event!)
- Left 4 Dead 2 (updating my mods)
- Vampire Survivors (playing thru the new dlc!)
Mobile:
- I Love Hue (i’m close to completing it)
- Magic Survival
- Impossible Dungeon
- Heroism
- Eternium
- Pou (dk how much that’s gonna last)
Well, the Monster Hunter Wilds Beta test ended. I’m devastated honestly, because I didn’t get to play it enough! It started the day I had work and ended 2 hours after I got off today. I misread the timezone and I thought it ended on the 4th and 11:59am in my timezone. It ended at like 8pm or so.
So that’s too bad! Other than that ~8 hour treat that I thoroughly enjoyed, I’ve finally gotten around to Dragon’s Dogma 2 and I’m enjoying it as well (though slighted now after my favorite series was ripped away from me). It feels a little floaty for some of the characters, but it so far has been a good experience. I’ve been in a bit of a gaming slump so it’s been nice to relax some and play some nostalgic games right as winter is hitting.
The gaming slump I was in had me pretty much only playing Phantom Brave and sifting through little games like Sonic Mania, so I’m looking forward to the games I have on my radar cause it’s really the first time in a while!
Oh also, Amanda the Adventurer 2 came out and my partner and I played through it a little bit. It’s pretty good, although it isn’t the most straightforward. We had to use a guide for quite a bit of it and, while we were close to the right track for each puzzle, we just were not on the ball with what the developers wanted from us. I think the first game was a lot like that though if I remember, and so really what matters more with that in mind is how they continue the story and the atmosphere, which they really nailed. The perfect amount of corporate conspiracy supernatural demon cult technological red herring horror.
All in all, I guess being an adult means winter is gaming time cause I’ve been pretty much too busy the rest of the year to really want or have time to game. For me, a big part of gaming is how I’m feeling, sometimes I want point and pop, sometimes I want laid back, sometimes I want something new, and sometimes I want to make numbers go big. And sometimes, I want to do other things that aren’t gaming, which makes actually gaming feel a little guilty.
I also dabbled in the monster hunter wilds beta. It was what I expected and I’ll be happy to play the full version when it’s released. I think I bonked every monster available, both large and small. I tried out the weapons I’m likely to use.
Gunlance felt ok, light bow gun was interesting but more complicated than I expected. Bow was mostly the same but with some friendly additions. Switch axe ended up being my favorite of the beta. That thing just hits so quickly and wounds to easily that I don’t know if they oops’d the damage on it, or if I was just getting lucky. There were times when I’d break and make wounds in such a way that the monster would be basically stunned for a decently long period of time. If I had been partied up it would have been much too efficient. The other thing about it is the mobility of certain slashes. It took a bit getting used to, but it covers a lot of ground for a heavy blade.
After all that, I discovered the capture net would give both the insects and their essences, so I ran around hunting for endemic life and found a lot of little critters I otherwise would have missed. There’s a hornet that was endemic but could also poison you!
And I spent some time fishing. They really changed it up in this one. You need to reel in the line slowly to actually entice the fish to bite. I wasn’t completely comfortable with it at the end of the beta, but it also feels like they’re going to work on it a bit more.
As for other stuff I played. I continue my usual dedication to a few missions a week in helldivers 2. It’s a very fun game made by some very dedicated folks, and I’m down to blast some things every now and then. I finally got my nerve up to continue playing satisfactory. I usually stop right around coal power because it’s at that point that you can really automate the world… It’s just the amount of math and just waiting on materials to build so you can finally get exponential with your growth. I’m still very much in that stage currently. I need to upscale everything but I’m waiting for materials and to make sure my power situation is handled before I go nuts.
I’ve been playing Mount and Blade II: Bannerlord. About 35ish hours into this save and so far I enjoy the game a lot. It does some things better than Mount and Blade: Warband but unfortunately some aspects of the game are less developed than in it’s predecessor. Overall I think unmodded Bannerlord is better than unmodded Warband but Warband has an absolutely massive catalog of incredible mods. Maybe Bannerlord will get there one day.
Which aspects are less developed?
There are a few things that have stood out to me so far.
Some smaller things:
- Food doesn’t rot.
- There are no feasts, which were a good oppurtunity to improve relation with a lord/lady.
- There are less options when camping.
Some bigger things (to me anyway):
- The courtship system was significantly reduced, basically just a few speech checks where you know the exact % chance of failure/sucsess, then purchase them from their highest ranking clan member.
- The npc compainions don’t feel as unique as in Warband, and I find myself almost always skipping through their dialogue. Maybe this is just my run but I have only had one instance of a companion taking issue with my actions.
- You can’t really start as a nobody anymore. In Warband you could serve as a soldier in someone else’s army and work your way up the ladder, it made for a harder path to becoming a vassal and an interesting early game. In Bannerlord you can start as someone who didn’t have noble parents, I did, but this part of the game just felt less fleshed out.
I haven’t quite started my own kingdom yet, I want to spend some more time as a vassal. But I have heard that kingdom managment and diplomacy feel unfinished to many. I guess I’ll have to see this for myself.
Thank you for the detailed answer!
Finally got an invite to Deadlock. After watching a let’s play and messing around with different heroes in the Hero Sandbox, I think there is just too much. I know it is a MOBA shooter combo, but between the movement mechanics, skills, and item shop, it just kinda seems they added stuff just because other titles in either genre have them. I might still give it a few matches, but it definitely dropped in priority.
Been playing through Raft again with my partner, and that’s been a blast. I love a survival crafter, and realized she had not played since the full release. Kinda a cozy survival game if that is even a thing. The only downside isn’t it has been moving our normal sleep schedule later, and we need to move it earlier
That’s funny, I feel the opposite about Deadlock! There’s not really a MOBA first person shooter that is out there, particularly one with such an in depth movement system that is fairly ubiquitous for each character. It does have a skill ceiling, but I would say for casual play, especially starting out, it’s mostly about being patient brick wall and playing the denial game to force mistakes that you can punish.
It’s effectively a first person MOBA with characters that you might see in Paladins. It feels really good, but it is intense for sure – my biggest issue is map navigation and learning it as a whole. But I also really like technical gameplay, one of my favorite games is Smash Bros. Melee so this is just an extension of that love.
I would say if you wanted to give it a shot (if you haven’t already)
give each character a shot in the training ground. Get a small feel for their abilities and it’ll help you get a sense of not only what feels fun for you, but also what to expect from the opponents!Edit: I had read your comment over again after I posted of course and I had forgotten that you did go into the testing ground. Sorry! lol. End edit. And for items, that’s a bit harder, I personally don’t care much and just go by passives that sound helpful. Just click once though, double clicking will buy and then sell the item.Which, in a way is a testament to my first paragraph. Patience is key ;)
I’ll for sure have to see how it plays out in match. Part of it is I also am not a fan of MOBAs, and Deadlock seems to pull a lot from them. We were also looking for a game that my partner could play kinda like Overwatch, bit I think she’ll bounce pretty hard off Deadlock.
@Vodulas @averyminya I bounced pretty hard off deadlock as an overwatch player. It’s really just a moba. The shooting feels like garbage and all the important bits are the farm and build stuff.
That might be part of it. The shooting doesn’t do it for me, and the movement feels bad unless you nail it.