• AnarchistArtificer@slrpnk.net
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      2 months ago

      I don’t think I’d be running Linux as my only daily driver if not for this. I was slightly dreading switching because I feared spending hours trying to fix broken games, but it’s been astonishingly straightforward (which facilitated me learning to live in Linux in a way I hadn’t been able to when was dual booting with Windows)

  • Nioxic@lemmy.dbzer0.com
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    2 months ago

    30% seems rather high

    but… when they handle payments, refunds, advertising (within their application) and game download costs (server infrastructure?), etc etc etc. it doesnt seem that crazy.

    at least, for a lot of indie developers, not having to worry about those things, might easily be worth those 30%

    • JPAKx4@lemmy.blahaj.zone
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      2 months ago

      I’d say it’s very reasonable. Steam is EXPENSIVE. If you know anything about bandwidth, it’s the insane cost. They don’t do many exclusivity deals, and they even let you sell steam keys elsewhere with 0 cut for steam without giving users a degraded experience.

    • conciselyverbose@sh.itjust.works
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      For it to “even out” they’d only have to increase your reach ~50%.

      They do way more than that. And they give you an inherent legitimacy that putting it on your own site doesn’t. It’s not just handling refunds; it’s the certainty as an end user that you’ll get one hassle free.

      Without Steam (or another retailer with similar traits), selling an indie game would be closer to a pipe dream than really hard. In almost all cases (and this seems to apply even to AAA publishers as most of them come back), the 30% they’re taking is money you wouldn’t have without them.

      • wizardbeard@lemmy.dbzer0.com
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        2 months ago

        I think there are a lot of people who weren’t around for, or don’t remember, how buying digital titles was before Steam got quite so popular.

        It was pretty rare, and the overwhelming majority of indie games were released for free. There just wasn’t many good ways to get the word out, and most ways of taking payment were costly enough to set up that it was rarely worth trying to get some meager amount of pay if you were just a one man show with no external financial backing.

      • SteveFromMySpace@lemmy.blahaj.zone
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        All of this is true but the ugly truth people don’t want to unpack is this is largely because over 90% of PC game purchases occur on Steam, meaning it’s not that they give you an advantage much as you’re nearly dead in the water if you aren’t on Steam unless you’re a AAA game made by a major dev. I’m sure they help as well but that market dominance means they’re essential more than anything.

        Valve didn’t do something nefarious to get there, let me be clear. They run overall what most consider a good operation. But saying “they’re so helpful and expand your reach” is like saying “google search helped expand my business’s reach so much” when the reality is if you can’t be found on google you practically don’t exist due to their dominance in search.

        TL;DR: Choosing not to be on steam unless you’re on console or a major AAA game is choosing not to exist. And sometimes I worry what kind of company we’ll see in the future if they don’t maintain their company culture/philosophy down the line.

        Edit: see the defensive responses for my point 🤷‍♂️

        • conciselyverbose@sh.itjust.works
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          2 months ago

          But they do give you an advantage. If steam didn’t exist at all, without a comparable replacement, it would not be possible for you to move a real quantity of units at all. The market they provide has massive value, and their market share is a product of genuinely being far and away better than any alternative.

          People don’t refuse to buy games on Epic or Origin or Uplay just because they need everything in one place. It’s because all of those platforms are so much worse that they degrade the experience of games purchased through them.

          • SteveFromMySpace@lemmy.blahaj.zone
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            That’s highly speculative. But again, I like valve and think steam is beyond a net good. We need to be asking these questions though. Market dominance is a risk in any hands.

            You can’t discount the fact that if you are not on Steam then your game basically didn’t release on computer. You can’t just hand wave away that factor. It’s baked in.

            • conciselyverbose@sh.itjust.works
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              2 months ago

              Again, that’s because every other way to distribute games is terrible.

              And it doesn’t really matter, because any sales you actually drive yourself you can give them 0% of, with free steam keys. Sales through their storefront are inherently partly driven by their value add.

            • GreyEyedGhost@lemmy.ca
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              2 months ago

              This is an anecdote, but it is also absolutely not speculation. I won’t install Epic, I avoid most AAA launchers/required accounts, prefer GOG, and get most of my games on Steam. Epic and many other studio launcher apps are hostile to the consumers or just a royal pain to use. I have a couple Sony games. Why should I have to be online to play a 20-year-old single-player game that I bought through Steam? So now I check if they have that garbage before I buy them through Steam.

              I think Steam could afford to charge less, but I don’t think most smaller companies could get a basic store up for less than they charge (and the big companies have the tools to determine if thos is saving them money), and that still doesn’t get you everything Steam brings to the table, consumer confidence being the most important.

    • WolfLink@sh.itjust.works
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      2 months ago

      30% is industry standard (although it is starting to change). Until recently, both Apple and Google took 30% cuts from their phone app stores. Numbers I can find for GoG range from 30%-50%. Epic games is like 12%.

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    Anyone who is old enough to remember trying to buy digital copies of games pre-Steam knows how much value Stream brings to the table.

    If it’s not on Steam, I don’t even consider it.

    • CancerMancer@sh.itjust.works
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      What about GOG and its DRM-free games? What about Itch.io and its exceptionally low cut and pretty much completely open-door policy? There are other services that are good. Origin, UPlay, Epic, and other stuff sucking does not mean they’re all bad.

      • secret300@lemmy.sdf.org
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        GOG can suck my dick. They spammed my email with newsletters after I would repeatedly turn them off. We do need a DRM free alternative but for that I’ll stick with piracy

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          Some sites just don’t give a damn about the “unsubscribe” link. Some don’t even include it in the first place.

          All of the above get reported as spam and gmail will happily send them to trash ever after.

    • mindbleach@sh.itjust.works
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      You mean trying to buy digital games in 2003.

      Valve didn’t invent the credit card or anything. They just barged their way in, via everyone wanting HL2, and have since taken advantage of how much commerce has moved online.

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    2 months ago

    A few indie devs who hated the idea of storefronts because of the bad taste of Apple self published only on their website. When they finally (after years) switched to steam, every single one of them shared how they got like a multiplier of sales.

    One indie dev shared how he made more in revenue in a month on Steam than he did in a decade of self publishing.

    That’s life-changing.

    • conciselyverbose@sh.itjust.works
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      Apple is the same deal, though. There’s a reason there’s a lot more solo devs/small teams making money on iOS than Android. Their ecosystem doesn’t do all the work for you, but it absolutely provides a lot of help. You might not like, for example, the Human Interface guidelines, but the enforced consistency in behavior makes a lot more people a lot more willing to buy things.

    • mindbleach@sh.itjust.works
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      2 months ago

      What do you call it when customers only use one store and all the sellers have to go through that store to get any sales?

      Not a trick question. Four syllables. Starts with an M.

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    Of course it’s worth it, there’s no question about it. Depending on the case it might probably be worth it if Steam took 95%.

    For me, the question remains if 20% were “enough” for Steam and still make a shitload of money, or even 10%. Of course we can’t know but it seems likely.

  • Vilian@lemmy.ca
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    2 months ago

    the only ones that conplain the 30% cut are bilionaries companies

  • PlzGivHugs@sh.itjust.works
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    Just a few days ago, I wrote a comment about how you would theoretically try and become a significant competitor to Steam, and one of the points I raised was that Steam’s storefront and recommendations are very generous (compared to others). It makes a huge difference that even indie games can appear on the front page regularly, both improving user and dev experiences. Players find games that they enjoy, while devs pay a very small amount to get effective, targetted advertisements.

    • vaultdweller013@sh.itjust.works
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      I found weird ass games like Age of Decadence because of steam. I dount I wouldve found that lovingly crafted load of slavic jank without steam, or atleast it wouldve been until Warlocracy made a video on it.

      • CancerMancer@sh.itjust.works
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        My library and tastes are pretty eclectic so I think Steam’s recommendation engine struggles with me lol. That said, I love how it sends me shit no one seems to know about at the time, like Kenshi, Volcanoids, PULSAR, etc.

        • vaultdweller013@sh.itjust.works
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          2 months ago

          Yeah, though my tastes seem to be a rather close to a venn diagram circle with Mandaloregaming which is disconcerting at times. Maybe a bit more post apocalyptia on my part.

          • CancerMancer@sh.itjust.works
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            Yeah it’s becoming a bit uncanny when I pickup a game and see Mandalore, SplatterCat, or AlphaBetaGamer covering it a few days later.

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        Shit, I’ve bought that but haven’t gotten around to playing it yet. Is it any good?

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    2 months ago

    Ah, Cosmoteer. Extremely fun for like 10 hours, then you realize there is nothing left to do. I guess that dev has made a fortune off of it though, so hats off to that guy.

    • Skua@kbin.earth
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      Honestly that sounds fine. It’s okay if a small game is only entertaining for 10 hours provided the price is reasonable. We shouldn’t expect every game to be an infinitely replayability mill

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        It confuses the hell out of me that we don’t say that about any other media.

        “This movie that I spent $18 per person on only lasts 97 minutes what a rip off.”

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        I agree. But people should be aware that even though “1.0” released in 2022, Cosmoteer has been around since 2011. It’s far from being the worst example of a game in eternal early access, though I would say it isn’t one of the better ones.

      • solsangraal@lemmy.zip
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        2 months ago

        wasn’t portal just a mod? very short game, but has some of the most memorable moments in all of gaming

        • Aatube@kbin.melroy.org
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          portal was its own game, but it had a very unenthusiastic release. stanley parable and gmod were mods

    • CancerMancer@sh.itjust.works
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      Yeah I enjoyed it for longer than that but it just becomes so tedious once you have a few ships.

      I prefer Starsector and Avorion.

  • PenisDuckCuck9001@lemmynsfw.com
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    This is a really decent game. I do have a complaint about it though. In late game you NEED 3 or 4 ships just to still be relevant against all the threats (not a bad thing, I like the difficulty being like this). Then you need a cargo ship to haul around all your junk. Resource and supply transfers between ships have to be done manually. This eventually gets tedious and ultimately causes me to stop playing after I get to that stage of the game. I hope some day someone makes a mod for this or the developers add something to address this issue. Some kind of system for automatic resource sync between ships while stationary or parked in stations could fix this.

  • Honytawk@lemmy.zip
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    2 months ago

    Where does it say you can only choose one store?

    Upload to all and get all the benefits. Lower prise on those with lower cut, more exposure on those that don’t.

    • Grumpy@sh.itjust.works
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      2 months ago

      I don’t know if steam does this since I have no experience selling on steam, but generally when you sell anything anywhere the sales channels will often demand that you give them the lowest retail price. Most commonly done by ones that give the most exposure since they have that much more power. Failure to do so will result in some penalty (Amazon prevents your offer from being in buy box) or just outright refusal to take your product (such as Walmart).

      Additionally, customers complain too when you sell at two different pricing elsewhere. If you’re a company that gives virtually no support (like you sell pickles or whatever), you prob don’t care. But for things like games, you’ll get bombarded with demands that they got ripped off by buying from one place and ask for difference in pricing or submit a refund request. Refunds are more expensive to sellers than not selling at all since you still have to pay transaction/refund fees by payment processors. Or if physical product, cost of shipping as well.

      Different sales channels having different pricing isn’t really an option. It’s not really worth it. You’ll get problems left and right.

  • mindbleach@sh.itjust.works
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    2 months ago

    “Steam will probably still outsell everything else combined by 100x”

    Yeah, it’s a monopoly.

    That’s not a complaint. It’s not a value judgement. People think the word is automatically negative or criminal, because of how often that market power gets abused - but it is just the label for having that market power. Valve is not a trust. Valve does not do any anti-competitive practices. (Their 30% cut is obscene, but it’s the same obscenity demanded by other monopoly storefronts.) Nonetheless, company after company keeps saying:

    This store is the only store that really matters.

    If you’re not on this store, you’re probably fucked.

    We have a word for that.

    • killabeezio@lemm.ee
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      2 months ago

      Totally agree. They definitely have a monopoly in PC game distribution, but this feels different than most other situations. They are not forcing anything on anyone. This is really the consumer’s choice. The thing is, they offer a great service and consumers don’t really have much to complain about. The only time you would need to complain about something is if you lost your entire steam library. Which is a reminder that you don’t really own these games, you are renting them.

      Think about other monopolies. Microsoft has a dominant force in the PC OS. You have other options like MacOS and Linux, but if you wanted to switch from windows to MacOS, you really can’t. Microsoft can force products onto people like edge browser or ads.

      Comcast and Cox are monopolies as they normally service specific regional areas and stay out of each other’s way. Because of this, there is no competition when looking for an ISP and both companies generally act on bad practices and milk the consumers for everything they can.

      The more you dig deeper into it, you’ll find that all these companies try and fuck over the consumer. The difference with Valve, is that they can fuck over the producer moreso than the consumer. The only other company I can think of that is similar is eBay. eBay is really a monopoly for an auction like or used goods marketplace. The consumer is more protected than the producer.

      Tbh, I don’t know the ins and outs of the game development process, but at least for smaller teams and games, 30% seems very reasonable to get your game out there. I am in the process of making a game now and I am fine with that fee and not having to deal with all the headaches. I just want to make a game, publish it, and make some money.

      • mindbleach@sh.itjust.works
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        2 months ago

        Losing an entire third of your revenue, straight off the top, is egregious. It’s the figure console manufacturers settled on when they had game developers by the balls. Seeing it continue with a company that controls nothing about the platform they serve says a lot about how much power is inherent to simply having a supermajority market share.

        Steam shoved its way onto everyone’s computer as mandatory DRM for Half-Life 2. Calling that move “forward-thinking” would not be a compliment.

        • conciselyverbose@sh.itjust.works
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          Taking 1/3 of your revenue when they quadruple it absolutely is not egregious. Steam is the reason you’re capable of making a living selling PC games to begin with.

          • mindbleach@sh.itjust.works
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            PC gaming existed for decades before Steam and wouldn’t magically disappear without it.

            Steam increases sales because it’s the only store customers use.

            Taking the same kind of money Nintendo charges for the privilege of publishing on Switch, just to be on the de-facto monopoly that Valve has secured, is not some kind of favor. It’s a sign of the power they wield. They didn’t help you make the game. They didn’t invent the video card. They don’t even make the OS that 95% of their customers use.

            They’re a middleman.

            • conciselyverbose@sh.itjust.works
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              For massive studios.

              Indie games would not have the tiniest chance in hell of succeeding without Steam massively amplifying their reach. If you have a budget under a million, Steam is the best thing that’s ever happened to you and nothing is close.

              • mindbleach@sh.itjust.works
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                Indie games would not have the tiniest chance in hell of succeeding without Steam massively amplifying their reach.

                BECAUSE IT’S A MONOPOLY.

                The internet is not some big-money-only affair, where independent creators have no chance of breakout grassroots success. Digital publishing has been the best thing ever for small games, except every platform is centralized, so there’s still some gigantic arbitrary gatekeeper.

                Praising that gatekeeper as if they invented the internet is not a serious argument. Indie developers like this one have been held back - the game’s exactly the same, and it was just as available to anyone with a credit card, but it sold fuck-all beforehand because people only use one store.

                • conciselyverbose@sh.itjust.works
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                  We’re pretending Steam (who has done literally nothing to suppress any other platform) doesn’t exist. There is no “monopoly” involved in the discussion

                  It’s because people don’t have any interest in buying digital products from individuals, especially products that necessarily must change over time. Steam is the entire reason being an indie developer can be done, and very probably most of the reason most AAA PC ports exist at all. Without Steam, console gaming would quite possibly be the only option if you wanted modern demanding games.

                • CancerMancer@sh.itjust.works
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                  Even without Steam around, do you really think Average Joe is going to check a bunch of storefronts looking for a game? Nah, they’re going to see what comes up on Twitch/YouTube and then play that. That would have meant nothing but sponsored garbage forever. Steam saved us from that fate with Greenlight and later opening the door entirely (and favouring indies in their upcoming and new lists)

                  Do you remember Direct2Drive? Opened up in 2004, digital storefront for games run by IGN? No? That’s ok, neither does anyone else, and it had the pull of fucking IGN. That’s the market Steam was launching into at the time, a time when many people were openly exclaiming PC gaming was dying.

                  At the time gamer chat was a mostly text-based affair over several places and services, and voice was the realm of the few people with the skills to get TeamSpeak/Ventrilo/Mumble going or a connection to those people. Steam did something wild and brought the whole community together in one place. All the games, all the gamers, and all the developers in one place.

                  That’s how Steam ended up a monopoly, and with their collection of mature services no one is going to beat them at everything. If you want to beat them you’re going to need to focus on one aspect of their service, beat that, and then work with other people who have targeted other parts of the service and connect. In other words, you need to do the exact opposite of Battle.net/Epic/Uplay/Origin/etc. but none of those companies will do that because they are too selfish to give up any part of the profits.

                  Only the FOSS community would have the required mentality and why would they step on Steam? Linux gaming has never been this good. It’s almost like the only people who could take on Steam view it as an asset.

                  Oh and just to be clear: virtually no other service has even tried to do anything but be a worse version of Steam. GOG and Itch.io instead opted to focus on what made them different and thus occupy meaningful niches, but everyone else continues to be worthless to this day and they only have themselves to blame.

    • Pika@sh.itjust.works
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      On top of that, say it is a negative thing right? The hell are we going to do about it, they’re not like Microsoft where they have a crap ton of different divisions that they specialize in.

      Their dominance in the market is due to their business choices where they Supply the product of that consumers wanted that no other competitor is willing to bring to the table,

      they offer:

      • a review/rating system
      • a storefront that regularly gives damn good deals
      • a mod workshop
      • insane Linux support via proton
      • a friend system that integrates with the games itself up to stream share and remote play capability
      • a achievement system
      • a discussion board
      • a cosmetic and badge system to encourage people to buy and trade

      The closest I’ve seen any other company do for that is epic but they actively shoot themselves in the foot with linux, their deals are absolute shit and while they give consistent free games out their feature set is super lackluster to even EA’s launcher.

  • Moah@lemmy.blahaj.zone
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    It’s worth it if you’re in the 1% of titles that succeed because of Steam. The next question is should any company have that kind of power. Steam’s monopoly is a real problem. Microsoft had less of a monopoly on computers when they got investigated.