I built a Dwarf Fortress fort and everybody died because I breached a cavern with a Forgotten Beast in it, and then my miner proceeded to sleep on the exact tile of the breach thereby blocking me from ordering others to close the hole.
Sounds like you had fun
There was corrosive fog.
Gratuitous amounts of fun were had considering my entire fortress was borrowed and the other side of that wall. Their eyes boiled in their skulls.
That’s reminds me, it’s been a while since I’ve read Boatmurdered
I’ve heard of this game quite a few times. Is it difficult to play?
Yes. Many people believe it has the steepest learning curve of any video game. That is to say, there is no learning curve. It is a vertical line of infinite slope.
With that said, it’s absolutely worth it in my opinion, and the Steam version has done a lot to make the game more playable for a general audience.
I am happy to attempt to answer any questions you may have.
I am most definitely not drawing a creature design I’m obsessed with, not at all!!
Spoiler: it’s a Turbinid-Dragon from Made In Abyss! Also the creature in my icon 😃
Built a fence panel.
Due to summer vacation for all of my kids, there’s not a whole lot I can do during daytime, so hobbies have to wait until late evenings. For the past while, these hours have mostly been spent, in no particular order:
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Hacking together a shell script to force my keyboard into behaving in better ways than originally intended (There are a million better uses for caps lock).
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Playing guitar.
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Playing Project Zomboid with a few friends of mine.
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Playing War for the Overworld. As a Dungeon Keeper fan back in the day, I was thrilled to learn about its spiritual successor recently.
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John Mulaney and Bill Hader are such legends for keeping that going for such a long time.
I’ve been doing a crazy amount of prep for my pathfinder 2e game. I’ve made a pretty big and deliberate deviation from the published adventure, and as they say: “well well well, if it isn’t the consequences of my own actions!”
Basically the adventure takes place in one small town, but the adventure is largely “about” the neighbouring city. So I decided to help the players get more invested in that city I would move one of the important plot coupons to that city so that they need to go there and get it. Great idea, except now I’m having to prep a whole bunch of extra content and worldbuild an entire city.
Edit: I also had this idea to incorporate a rival adventuring party who will show up soon and so I’ve been having to create a whole squad of 3-dimensional NPCs.
Nothing I basically just sleep most of the day.
farted in a wine glass