• Varyk@sh.itjust.works
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    4 months ago

    Most players use guides to play that game?

    Is that common these days?

    It doesn’t seem very fun.

    • Coelacanth@feddit.nu
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      4 months ago

      FromSoft sort of brought it upon themselves with their design philosophy to be fair, going back at least as far as Dark Souls. Selling a DLC and having it locked behind a convoluted puzzle you wouldn’t figure out without a guide was certainly a choice, for example.

      • Varyk@sh.itjust.works
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        4 months ago

        Case in point: I played dark souls for 30 minutes and then gave up.

        Did not seem worth it.

          • Varyk@sh.itjust.works
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            4 months ago

            Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to.

            Here is a game. Do not play the game.

            The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring.

            I guess 11 strikes kills it? Yeah I’m not going to do that for 3 hours without any reason to.

            There was no lore or intro to show why I should care about the game or it’s characters or anything.

            Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed.

              • Varyk@sh.itjust.works
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                4 months ago

                This was years ago, and the controls and camera were so janky I didn’t play very long, so I really can’t remember, it just felt like the beginning.

                I am checking a playthrough. I remember beating this asylum demon and all of these items.

                The controls were so slow and confining, I stopped playing after the asylum demon. I didn’t feel like stutter rolling 100 times for every boss.

                • jjjalljs@ttrpg.network
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                  4 months ago

                  In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load.

                  I think all the games after ds1 show you the percentage of your equip load.

        • Jakeroxs@sh.itjust.works
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          4 months ago

          I did the same when it first came out, gave it another try during covid when the remastered version came out, absolutely loved it. Got all achievements even :P

          • Varyk@sh.itjust.works
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            4 months ago

            I’m believing it now that so many people have explained how much they like the games to me and why.

            Even watching the beginning of this playthrough to see how far I got through dark souls 1, which was just to the asylum demon, it looks awesome.

            I think I just really would have liked some explanation of any of the gameplay mechanics in a summarized form that I didn’t have to hunt for.

            But I’m going to start with elden ring, because I do like open worlds, and I’m just going to see how that grabs me.

            Did you play DS1 remastered on the switch?

            • Jakeroxs@sh.itjust.works
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              4 months ago

              Nah, pc gamer here, I honestly can’t imagine it runs very well on Switch :/ especially when you get to Blight town

              • Varyk@sh.itjust.works
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                4 months ago

                Maybe that was part of the problem I had. I figured since it was an older game it wouldn’t be a big deal.

                I’ll definitely try the PC version next time.

    • Zeke@fedia.io
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      4 months ago

      It isn’t. Having to look up everything about a game to know how to play doesn’t make a fun game. I quit games with convoluted solutions. I’m not a Dark Souls player for that reason.

      • Varyk@sh.itjust.works
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        4 months ago

        I do like the paper instruction booklets that more complicated games used to come with, but that was introducing game elements so that you could use them in the game.

        It seems like dark souls games require you to literally follow step by step what another person did or you can’t even play the game.

        Is there any lore to those games? Maybe I’ll just treat them like a novel if the lore is good?

        But I never heard anyone saying oh the story is so good for elden ring. All I hear is gosh Melania or bull-man is so difficult it took me 68 tries following this guide until I got to their second form.

        Because tons of people play those games right? Why are they playing a game that requires so little creative input from the player?

        • jjjalljs@ttrpg.network
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          4 months ago

          It seems like dark souls games require you to literally follow step by step what another person did or you can’t even play the game.

          This is not true at all.

          Because tons of people play those games right? Why are they playing a game that requires so little creative input from the player?

          The execution of the gameplay is very fun. It is extremely satisfying to defeat many of the bosses.

          Exploration can be fun, though using a guide minimizes this.

          • Varyk@sh.itjust.works
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            4 months ago

            So there is exploration in elden ring?

            The way everybody talks about it, it sounds like you just walk from one boss to the next boss, follow the guide for that boss and then follow the guide to the next boss.

            And there’s a hundred bosses.

            • jjjalljs@ttrpg.network
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              4 months ago

              It’s a big open world. You can just wander off and see what you find. Lots of caves and catacombs, but also some big dungeons, a couple swamps, a horrifying lake of rot, a horrible place with giant dogs and birds the birds are worse, a forest with bears, and more. At least two large areas are just completely missable/skippable.

              You don’t need to “follow a guide” for the bosses. People write them and they can be useful if you get stuck. But, like, you can figure it out. Old man tries to hit you with club. Don’t let him do that. Then he pulls out a hammer. Don’t let him hit you with that. You can look up the details for like “He takes the hammer out at 60% health, and usually throws a dagger and then jumps” but you don’t really need to look that up. You just see it happen. Though sometimes the wiki is useful for like “Is this boss immune to poison?” questions

              • Varyk@sh.itjust.works
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                4 months ago

                Huh, interesting. Yeah I think I’m asking about all of these details so much because I want to play it, I’m coming around trying elden Ring, especially if it’s more open world than I got the impression of from all the Reddit posts haha

            • Ookami38@sh.itjust.works
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              4 months ago

              Yeah, a guide will say like, “okay, first go to stormveil. To do that you’ll have to kill Margit. Go more or less north from the start.”

              Between the start and Margit is like, easily 5+ hours first time for a decently experienced player. There are tons of caves and miniature dungeons and other cool things to explore. The individual challenges, you’re more or less doing yourself. Unless you’re watching a video walkthrough. No comment there. Imma let people enjoy their way. Some guides include tips for certain particularly brutal areas, or build ideas of you’re struggling, but those are absolutely not required to play the game, and if anything removes some of the sense of satisfaction from overcoming.

              Then, there are things like the interactive map. Elden ring is a huge open world. Really all of the souls games are open, non-linear, and thoughtfully connected worlds, but elden ring is the only one of call " open world". If you really want to see just how dense the world is, and how little using a general route guide actually ruins for you, I encourage you to take a gander at it before playing. The world is FUCKING HUGE.

              I think one of the coolest things with FS games is, the level of hand holding you get is pretty much what you want to look for. You CAN watch a video walkthrough and follow it step by step, sure. You can read a general route guide to have a bit of bearing. You can just use the interactive map, to uncover things you may not otherwise. And, if you’re so inclined, you can raw dog the Panda Between, just you and your own wits.

              • Varyk@sh.itjust.works
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                4 months ago

                Okay, that’s great to hear.

                I should definitely be jumping into the open world version of these games, since exploration and character development. is what I enjoy most in any game.

                Thanks

        • Ookami38@sh.itjust.works
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          4 months ago

          Think of guides in FS games more like MapQuest directions. It’ll tell you to take a left at a certain exit, but not all of the traffic between here and there. You gotta navigate that bit on your own, just here’s a sign post to follow.

          As far as lore goes, that’s one of the most compelling things about the games. They’re absolutely oozing more from every possible orifice. The worlds are so dense and thematic, and the lore isn’t spoon fed with excessive cutscenes and talking, it’s largely given to you environmentally. Placement of items and enemies, item descriptions that feel like they’re telling you bits of legend. Stuff like that.

          • Varyk@sh.itjust.works
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            4 months ago

            Okay, cool. I do like that kind of world building.

            I had no idea elden ring was open world at all so that’s a surprising and welcome revelation.

            • Ookami38@sh.itjust.works
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              4 months ago

              You should take a gander at the YouTube account VaatiVidya. He does deep dive lore videos on most or all of the FS games, and shows the in-game sources for most or all of the lore he covers. It’s remarkable how much they tell you with so little.

              • Varyk@sh.itjust.works
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                4 months ago

                Oh, that’s awesome, I’ll get into that after I play the game myself, thanks for the recommendation. I’ll save this comment

    • jjjalljs@ttrpg.network
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      4 months ago

      I typically play the FromSoft games without a guide the first time through, then look up what I missed for subsequent playthroughs.

      You don’t really need to follow a “build” guide because it’s not really that kind of game. There are a lot of weapons to choose from, and some choices in rings, but it’s not like Path of Exile where you have a ton of interconnected, semi permanent changes.

      • Varyk@sh.itjust.works
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        4 months ago

        I feel like dark souls games are the only time I ever hear about build guides, what kind of games require build guides if not the dark souls ones?

        Man, I guess I should just try playing elden ring already haha.

        • jjjalljs@ttrpg.network
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          4 months ago

          I mean, a lot of the “build guides” online are just trash from youtubers and whatnot trying to get clicks. You don’t need to follow a complicated youtube video to get “Raise HP and Stamina, get a big spear, get a big shield, stab baddies.”

          Do you know Path of Exile? Go look at how that game works. You really want to follow a guide there or you’re likely going to find halfway through that your character is too weak, and you’re too poor to reset it. Other games that are close relatives to Diablo2 often feel like they need build guides. They often have mutually exclusive build choices and a lower player-skill factor.

          • Varyk@sh.itjust.works
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            4 months ago

            Oh, I found Diablo 2 totally fine. I played that for the first time maybe 6 months ago? Really fun.

            I don’t know path of exile. I’m going to look into elden ring now though.

            Interest is piqued since people are telling me it’s more open world than it seems from youtubers and crap like you’re talking about.

    • whereBeWaldo@lemmy.dbzer0.com
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      4 months ago

      It is very fun if you want to be sure that you aren’t missing anything the game has to offer. You never know when a game may put something very obscure in a very limited timeframe.

      In the case of elden ring or from software games in general NPC’s are usually so cryptic that solving the puzzles/quests would take you a lot of trial and error which isnt very fun for me.

      • sushibowl@feddit.nl
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        4 months ago

        It is very fun if you want to be sure that you aren’t missing anything the game has to offer.

        You’ve hit upon the crux of the issue, in my opinion. FromSoftware games in general are built on exploration and discovery, finding crazy cool stuff in some dark corner of the game is a big part of the experience. However, for discovery to be properly rewarding you have to allow for the possibility that the player will just miss the stuff you’ve hidden. Indeed, in a blind playthrough of Dark Souls you’re likely to stumble upon a bunch of different secrets and still miss 50% or more of them.

        That’s gonna be excruciating if you insist on “100% completing” the game. It kind of goes back to older days of gaming when there was no internet and no guides, and you just played the game and were happy when you saw the credits, and had no idea you even missed anything. I feel like modern games with their map markers for everything and completion percentages visible have kind of changed the way many people approach games.

        Not to say there’s anything wrong with using a guide, play the game how you like. And there is definitely an argument that if you bought the whole game, you’d like to experience the whole game.

      • morbidcactus@lemmy.ca
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        4 months ago

        I’d love a Morrowind type journal to log some of that, totally get I can write things down outside the game, I’d just like to have that option in game especially as I can tend to jump around games and put them down for some time. They’re almost there with the player map markers and NPC markers, even just having the ability to make notes in game would be big for me.

        • whereBeWaldo@lemmy.dbzer0.com
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          4 months ago

          Its still kind of outside the game but steam has an in-built notes tool in the game overlay. I’d argue its still closer to being an ingame tool as it stores the notes per game. I don’t really use the tool much but I wouldn’t be surprised if it also works with non-steam games that you may have acquired through alternative means.

          • morbidcactus@lemmy.ca
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            4 months ago

            Didn’t know that! Steam has some really nice features, steam input alone is amazing so I’ll definitely give that a try.

      • djsaskdja@reddthat.com
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        4 months ago

        I’d rather just play something else than use a guide. That’s one step away from just watching a play through on YouTube.

    • SuperSaiyanSwag@lemmy.zip
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      4 months ago

      I think most people have used guides, but I wonder how much guide people use. Take me for instance, I play blind as much as possible, but I look up a guide to see if there are any weapons that I can miss in a playthrough.

      • Varyk@sh.itjust.works
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        4 months ago

        A few comments have mentioned they play blind as much as possible. How much is it possible to play the game blind?

        Is it after 20% of the game you have to use a guide no matter what?

        • Ookami38@sh.itjust.works
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          4 months ago

          Think of it less as “at the 20% mark you’ll need a guide” and more “you’ll probably only FIND 20% of the game your first playthrough without a guide” - you’ll find the critical path, you’ll beat the game, but without a TON of tenacity, you won’t complete a lot of the side quests, and probably won’t even find some. You probably won’t really have a grasp on what conditions you need to get an ending you like, etc.

          All of it CAN be found, can be done, without a guide, and you’ll probably have a blast doing it, it’s just a matter of the time and commitment you want to/are able to put in.

          • Varyk@sh.itjust.works
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            4 months ago

            I see. As long as the main quest itself isn’t literally hidden and impossible to find without a guide, I’m fine.

    • Belgdore@lemm.ee
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      4 months ago

      Eh, if you want specific endings you need a guide or you can spend hundreds of hours finding and talking to each npc after each boss fight. I don’t have that kind of time and I don’t like getting locked out of things because I only talked to the creepy dead looking guy five times instead of six.

      • Varyk@sh.itjust.works
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        4 months ago

        But the game itself is still worth it despite not being able to play it without someone telling you how to play it the entire game?

        There’s so many good games that are fun to explore and progress through, why stick with one that you can’t even play unless you follow instructions minute by minute?

        I know this game was popular, so there must be some reason.

        • Ookami38@sh.itjust.works
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          4 months ago

          It’s not about REQUIRING a guide to do anything, it’s that if you’re trying to do one specific thing, or have a bit of assistance navigating exactly where you’re supposed to go next, they’re indispensable.

          I definitely could have played elden ring without a guide. Problem is, the world is HUGE, and there are many endings with specific requirements. I don’t have hundreds of hours to pour into one game, even one I’m quite enjoying. I also want to see more of the plot, and that tends to require seeing multiple endings or other specific, exclusive, quest lines. All of which is just more approachable with a guide.

          Some of the fun in from soft games comes from the exploration, but a lot of it is mechanically focused. Git gud. That, and being steeped in a fascinating, dark world, tend to be what keep me coming back. A guide helps keep me from feeling too frustrated just wondering where I should go.

          • Varyk@sh.itjust.works
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            4 months ago

            So there’s obviously hundreds of hours of not-main content in the elder scrolls games, but if you spent enough time, you’ll find the majority of it without following a guide.

            I spent hundreds of hours in each of them.

            Does that work with all of these side quests in elden ring, or do I still need to know to walk back and forth against a certain tile three times before lighting a torch to access a lot of the side quests?

            • Ookami38@sh.itjust.works
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              4 months ago

              It’s less esoteric than that. There’s rhyme and reason to all of the individual steps of the quest lines, but sometimes if you aren’t thinking juuuuuust like the devs want it can be a bit of a leap.

              I haven’t played it since launch, but apparently they’ve added map markers for NPCs you have already met, that’ll make it significantly easier to understand what they’re wanting you to do, I think.

                • Ookami38@sh.itjust.works
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                  4 months ago

                  No problem, bud! Elden Ring is a good start for the series, imo, because it’s as open as it is. If you enjoy it, honestly, go back and give the dark souls series another shot after understanding their design philosophy a bit more.

                  As much as I love the world of elden ring, nothing will compare to the level of interconnected labyrinths that connect back on each other so elegantly that dark souls 1 has. Enjoy your time!

        • isildun@sh.itjust.works
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          4 months ago

          Quest guides like what Belgdore is talking about just tell you who to fight/talk to if you want to finish certain quests or get certain endings. It doesn’t tell you how to fight your battles and usually doesn’t even cover how to get there (unless its especially arcane – looking at you Millicent).

          Further, the best part of these kinds of games (at least IMO) is the adventure itself. Working through a zone to a boss and then learning how to overcome the boss is the fun part. It’s the part of the game that makes you hone your skill as a player and “git gud”. Quest guides… stat build guides… pretty much anything short of a zone walkthrough or boss mechanic overview won’t help you with that.

          • Varyk@sh.itjust.works
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            4 months ago

            Okay, I definitely like exploring new areas and finding out what’s going on, and kicking ass of course.

            I can only remember posts about how to technically defeat this or that regarding elden ring, so I thought that’s all there was to it.

            Especially because there were so many posts, but none of them reflected anything except the technical mechanics of dodging after this fire ring or whatever.

            • Jakeroxs@sh.itjust.works
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              4 months ago

              I never look at “how to beat certain bosses” guides, usually it’s very hard to understand anyway and I have much more fun learning the bosses movesets myself… Not to say there isn’t a lot of trial and error dying, oh there is a lot of that.

    • PhlubbaDubba@lemm.ee
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      4 months ago

      Usually just to figure out a build that lets them explore without getting completely merked

      Yeah yeah git gud and whatever but some folks just want to see the cool story without having to become a dodge rolling master.

      • Varyk@sh.itjust.works
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        4 months ago

        So you can progress through the game without a guide if you first follow a guide to build up a character, that means you won’t get your ass handed to you every minute?

        St

      • Varyk@sh.itjust.works
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        4 months ago

        So you can progress through the game without a guide if you use a guide first to build a super strong character?

        That still doesn’t seem like a very fun game mechanic.

        Is that what people mean when they say it’s a souls-like game? A game you can’t play unless you follow a guide?

        Or is it more like just fight a boss than another boss and another boss in increasing difficulty?

        Because I played another crabs treasure, but eventually had to lower the difficulty and then quit because at that point I’m just doing stupid fetch quests to fight bosses that I literally have to fight dozens of times just so I can make sure to dodge .7 seconds after they raise one of their legs two dozen times?

        Looking at you, samurai sushi crab.

        That got pretty boring.

        • PhlubbaDubba@lemm.ee
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          4 months ago

          Not even that, most souls games will have at least a couple of decently accessible items that will help you turn down the early game pressure if you want to make progress without having to do the whole git gud routine for every next corner in the road with a stone troll sitting on it.

          • Varyk@sh.itjust.works
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            4 months ago

            Git gud means repeating confrontations over and over and over until you get used to the minute differences in the enemies movements and timing, and then just doing that for the entire game?

            Or is it more like wow grinding until your level increases? Cuz that never grabbed me either.

            So do these games have a compelling story or is it just a series of enemies that go from like half a second Dodge opportunity to a tenth of a second Dodge opportunity?

            • jjjalljs@ttrpg.network
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              4 months ago

              “git gud” in fromsoft games covers a few important skills.

              The most important is just paying attention. Way back when Dark Souls 1 was out, people would say the traps in Sen’s Fortress were “bullshit trial and error gameplay”. It’s a narrow hall with a pressure plate, and when you step on it darts shoot out of the wall at you. This can kill you. But if you pay any attention at all you can see the clearly raised pressure plate, and the holes the darts come out of. You can then just roll through the trap or use a shield to block the darts. It’s easy if you notice it. Many of the enemies are placed in ways that if you look around and go slow, you’ll see them with plenty of time to plan.

              The second most important skill is probably staying calm. There’s a part in the first game where I fell through a hole and landed surrounded by death lizards. If I had panicked, I would’ve died an especially horrible death. Folks would describe that as “bullshit”- you fall a long way and then suddenly lizards and poisonous gas! But I didn’t panic. I looked around, found the stairs, and ran the fuck away. Once I had a little distance, I was able to kill the lizards. They’re not especially fast or deadly on their own, but their poison gas will ruin your day if you let it. But panicking would get you killed there. There’s also Stormgate in Elden Ring, where you can easily draw the attention of like ten dudes. You know what the answer is there? Run the fuck away. Don’t get tunnel vision. Don’t button mash. Turn around and run.

              Third is probably resource management. This is closely related to staying calm. Most of the games have Stamina as a resource. If you just button mash you’re going to have a bad time. You need to not over extend. You’ll have a bad time if you empty your stamina and can’t block or dodge. There’s also spells and heals to manage. You probably don’t want to blow all your big spells on trash. Basic stuff.

              Lastly, there’s the stuff everyone talks about and thinks is super important: Recognizing enemy moves and reacting in time. It’s kind of overblown. Most of the enemies attack a lot slower than they feel when you’re in a panic. Plus, you can really mitigate a lot of this by building towards your strengths as a player. I can’t parry, so I don’t try and don’t rely on it. If you’re not good at dodging, probably slap on a tower shield and heavy armor. You don’t really need especially good reflexes to win with a shield + spear build. Magic can also do it, if you’re decent at spacing. And if you really get stuck, use a summon.

              People act like you need lightning reflexes to play these games and you really don’t.

              • Varyk@sh.itjust.works
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                4 months ago

                Got it, thanks for explaining. That makes the games sound a lot more approachable.

                Is there any exploration or world building to elden ring or is it strictly a linear progression from enemy to stronger enemy?

                • jjjalljs@ttrpg.network
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                  4 months ago

                  Elden Ring is a huge open world.

                  From the start you can kind of go where it points you. It will try to teach you without words “you don’t have to fight everything you see.” You can just go around things.

                  There’s like 3 or 4 little side areas right near the start. The map kind of points you north to a big castle, but you can fuck off to the southern area if you want. Or go to the horrible wasteland. Or figure out how to skip the whole castle and go to the big lake area. Or skip that, too, and go to the nice autumn area. Lots of choices. Not linear.

            • PhlubbaDubba@lemm.ee
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              4 months ago

              Git gud is definitely more the first kind of grinding more than the second

              Basically the theory that even if it’s like bashing your head against a brick wall, it’s gonna be extremely cathartic when you finally manage to knock that wall down

    • shani66@ani.social
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      4 months ago

      I can get it for one or two really hard puzzles in a game, but elden ring at least had no need for a guide at all

      • Varyk@sh.itjust.works
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        4 months ago

        So you’re only the second commenter here who said you don’t need a guide for elden ring, and definitely the only one that says there’s " no need for a guide at all".

        Do you mean to get to the next boss you don’t need a guide but you still need a guide to fight the next boss?

        Did you play elden ring without a guide?

        • Ookami38@sh.itjust.works
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          4 months ago

          Not the guy you replied to. I think I’ve looked up guides or tips for bosses like… 3 times in all of the from soft games. Bosses are largely puzzles to be figured out. They’re some of the most engaging moments of gameplay, and, barring gimmick bosses, reading a guide for them still doesn’t do the work of beating it for you anyway. They’ll just give you some things to look for and some general advice, then the rest is on you.

    • BruceTwarzen@lemm.ee
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      4 months ago

      I’m not a fan of guides, i think i would rather watch someone play the game. But to find specific things in elden ring, you either play the game 20 times and find it or you just don’t. The thing that i really don’t understand is guides on youtube that are: how to get overpowered soon in eldenring. And things like that. That’s just godmode or similar cheats, but with extra steps. Why not just download some mods with the stuff you want or whatever, because you’re still not really beating the game, you follow someone’s instruction to play “his game.”

    • Rolder@reddthat.com
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      4 months ago

      Personally I’ll use a guide if I’m really stuck but otherwise I try to go blind. And I use the wiki to find out where to get cool weapons

  • Björn Tantau@swg-empire.de
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    4 months ago

    Haven’t played Elden Ring, but I hate when games establish some way to play in the tutorial and when you watch some guides they first tell you to ignore what the game taught you.

    Star Wars Squadrons was such an offender. Star Craft kind of is because singleplayer balancing is different from multiplayer. Can’t think of more now but I have a feeling like that’s the case with many games.

    So, great that Elden Ring wants to tackle that. Ideally a game should teach you the ideal way to play.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      4 months ago

      Elden Ring’s tutorial consists of a single little cave that merely tells you all the basics of the game (how to move, your basic attack buttons, dodging, blocking, parrying, backstabs, sneaking, posture breaking and guard breaks) and then gives you an emote to perform as if to say “have fun” on your way out. The best part, to me coming from previous From games, is that you can skip it. It’s just off to the right from where you start the game proper and if you don’t want that emote, you can just go off to play the game. All the other games have a forced tutorial section (you can still sprint through it though).

    • orca@orcas.enjoying.yachts
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      4 months ago

      The game is amazing. It was easily GOTY for me when I got it and I dumped around 300 hours into it. That said, there are a lot of players out there that really deserve to enjoy it, but it’s insanely tough and not ideal for some people, especially if you’re someone that plays mostly for the story. So I appreciate that the ER devs are thinking about this to some degree.

  • Epicmulch@lemm.ee
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    4 months ago

    This is absolutely my biggest complaint with Elden ring. You either use a guide or play the game 100 times trying to figure everything out. There are times where the dude literally tells you he’s going to be in a specific area and then he literally isn’t anywhere close to where he says he’s gonna be. It’s my first souls game and it was pretty frustrating for me.

    • Atomic@sh.itjust.works
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      4 months ago

      I dunno. I kind of like it. It means for your first playthrough. You will get a very unique experience, different from your friends. You found different things.

      Then again. Who in their right mind understands you can use a prattling pate to tell bock “you’re beautiful”? That’s just insane. Or maybe I’m just not smart enough.

    • BruceTwarzen@lemm.ee
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      4 months ago

      I try to always play games blind but some things in elden ring i hardly understood with a guide. Or you get locked out easily out of quests. I was talking to an npc for a quest and accidentally hit attack and killed him. I was walking past that talking bush like 100 times and had no idea what’s even going on. I thought it’s a glitch, invisible npc or something. Even after looking it up i couldn’t find it. He’s still there in his bush. Or not, i don’t even know. I found out some hard puzzles accidentally. But at the end of the day as long as i get through the game i’m happy. I’m no completionist.

      • Riven@lemmy.dbzer0.com
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        4 months ago

        Holy shit dude. Even with a guide I also couldn’t find it. Even playing multi-player with my buddy who already found him previously and knew were he was we still struggled to find him with a guide.

    • Grass@sh.itjust.works
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      4 months ago

      This is just how fromsoft does things. Pretty weird but having played every souls game to completion and several of their other games just a bit, I feel like you get used to it. The only thing that bothered me about elden ring is that it just didn’t seem to outshine previous titles by enough (or at all) to be particularly excited about it.

      I feel like its the same thing as how I can try to hop in something entirely new to me like baldurs gate 3 and there is just so much overwhelming shit that I’m not used to (still put in a good chunk of time and not done yet), but as a long time souls player, ER just felt like a new region and some new items and quests in a souls game. Oh and different timings for otherwise familiar mechanics I guess.

  • dindonmasker@sh.itjust.works
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    4 months ago

    I’m starting a new character for the dlc and i have to say they did improve the quests compared to the launch version. They added a lot of markers on the map to make them easier to follow.

  • FiniteBanjo@lemmy.today
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    4 months ago

    Don’t blame them after the obscure parts of Dark Souls in the console era where people had no idea how to catch a ride with the Giant Crow back to the undead asylum, and trade items via Snuggly at the bird’s nest. Just one of many examples.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    4 months ago

    Many players would say he failed on that with some of the NPC side quests already. The only one I thought was weird to follow using just what the game tells me was Millicent’s, and specifically the final part of the quest. You have to kill a thing in a specific location that isn’t really obvious, and then you have to reload the area again for a summon sign to appear (which even when you know where it is can be hard to see where it is). If not for that (or if there was some kind of fucking clue in the room or dialogue from the previous segment) I wouldn’t have needed to use the wiki or a guide for any of them. As far as his games go, ER is the best in this regard, IMO.

  • Toribor@corndog.social
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    4 months ago

    FromSoft… how the fuck am I supposed to know that I’m supposed to go to a single random point of grace and pick a dialogue option to talk to a doll… not once… but MULTIPLE TIMES in a row while nothing happens before the quest finally progresses.

    Seriously it’s the bizarrely obscure stuff like this, or expecting that after every single boss I’ll just randomly wander the entire world and talk to everyone just in case they moved or have something new to say. Drives me up the wall. I like that FromSoft is okay with you missing content so they shut up and get out of the way but some of these quests are cryptic as hell.

  • BubbleMonkey@slrpnk.net
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    4 months ago

    Disclaimer: I did read it.

    Is it just most players of these games that use guides or like all games? If it’s all games, I find that fascinating.

    I absolutely hate needing to look anything up, and I get super upset with myself when I don’t think of the convoluted solution or discover the hidden quest on my own. I shouldn’t, sure, but always have. Since getting stuck in the vine forest in illusions of Gaia on SNES (think of the korok forest in breath of the wild, or the woods to Canada in the South Park games -wrong turn reset), and needing my older sister, who didn’t game, to navigate it for me, I’ve always wanted to solve it myself.

    I mean I look stuff up if I really get stuck, or if I’m not sure the game has “missable” stuff (which I absolutely hate, because I’m not gunna play a game through again in most cases to make different choices; too many games I haven’t played for that to be desirable), but I hate doing it and don’t internally understand why you’d want to, I suppose.

    Like I’m not judging anyone who does, those guides totally exist for a reason… I just have never understood the print guide or super detailed walkthrough thing, because it’s the opposite of how I like games. I always wondered who they were made for.

    • jjjalljs@ttrpg.network
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      4 months ago

      I was playing an RPG and I started using a guide because there were a lot of ridiculous consequences and missables. Like, you didn’t check the third closet? Well you can never come back to this house and now you can never upgrade your shield. You didn’t go back to the river between missions 3 and 4, because nothing told you to do so? Well you don’t get a whole ass party member and you never can. I found this really annoying.

      By contrast, Elden Ring playing blind I missed a lot of stuff, but it didn’t feel so final. I could go back and reexplore in the same playthrough up until the point of no return. I missed the sorcerer training lady for hours and hours, but it wasn’t like “well now you can never learn magic”

  • djsoren19@yiffit.net
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    4 months ago

    I think they’re attacking this problem from the wrong angle.

    Part of what makes the release of FromSoftware games such an event is working alongside a community. You discover an item location, and tell your friend; or someone online is having a really tough time on a boss, and you share your strategy. These moments are a key part of playing the game on release IMO, and they kinda require some information to be cryptic/difficult or else the community won’t bother.

    The biggest issue IMO is that none of this community stuff really happens in game. There’s the message system, which mostly gets ruined because of trolls, and you can kinda get info from phantoms of other players, but the bulk of the information exchange happens on Discord, Youtube, and Reddit.