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Joined 11 months ago
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Cake day: July 4th, 2023

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  • Started playing Phantom Liberty today after having finally finalized my modlist. Still hunting down the source of some crashing, but still.

    Haven’t played Cyberpunk since 1.63, and I am loving the changes so far. Very cool builds available with the perk tree changes, I can already tell I will probably do another full playthrough with a different build once I’ve ran through Phantom Liberty. Right now I’m playing a Tech/Body/Reflexes spec going full into explosives, combined with Sandevistan, Kerenzikov and all the dashing/mid-air stuff. It’s definitely a lot of fun, bouncing around the battlefield like a Gummi Bear on speed while everyone around you explodes and burns.




  • I was going to wait longer, but I got sucked back into Cyberpunk and decided it’s time to finally purchase Phantom Liberty and do another playthrough. I haven’t played with the post 2.0 changes yet, and I haven’t played on my new PC either so I’m excited to see it in its full path traced glory.

    Still haven’t started actually playing yet as I’ve been busy setting up mods first. Doing it properly with MO2 this time, which has been working surprisingly well. I only wish it had a built-in conflict checker for Cyberpunk archives.












  • Agreed completely. 5E is just not good, in my opinion.

    The rest system is extremely clunky. With a human DM and a time sensitive story you can kind of get some good out of it. Without that, it’s just extra loading screens of wonky difficulty/balance.

    Even then the balance is completely off, with the 5E developers assuming way too many encounters per rest, meaning Long Rest classes are almost strictly better since their drawback of limited resources so rarely becomes a problem. This is of course even more of a problem in BG3, where you’re almost encouraged to take a long rest after every fight, what with all the camp encounters that triggers off taking a long rest. I missed like half of them because I tried to play immersively.

    Plus the character options are shallow. Not everything needs to be a crazy Path of Exile level of complexity, but D&D 5e surprisingly few meaningful options.

    What, you don’t enjoy getting to choose to put a point into your primary attribute every four levels?