Might not end up making Sony any money, but I’m sure an executive is getting a well-deserved bonus off the back of that nice-looking bump in PSN account numbers.
Might not end up making Sony any money, but I’m sure an executive is getting a well-deserved bonus off the back of that nice-looking bump in PSN account numbers.
I mean, Epic published it and funded its development. It’s not Remedy insisting so much as sticking to the terms of the contract that gave them the budget to make the game in the first place.
I agree that it sucks, though. At least they seem to be shopping around a bit when it comes to Control 2, so let’s hope they don’t end up with Epic again for that one.
Started playing Phantom Liberty today after having finally finalized my modlist. Still hunting down the source of some crashing, but still.
Haven’t played Cyberpunk since 1.63, and I am loving the changes so far. Very cool builds available with the perk tree changes, I can already tell I will probably do another full playthrough with a different build once I’ve ran through Phantom Liberty. Right now I’m playing a Tech/Body/Reflexes spec going full into explosives, combined with Sandevistan, Kerenzikov and all the dashing/mid-air stuff. It’s definitely a lot of fun, bouncing around the battlefield like a Gummi Bear on speed while everyone around you explodes and burns.
It’s amazing how something I so closely associated with joy during my childhood has turned into a source of constant vehement hatred.
Fuck Nintendo.
I know it technically claims to be an RPG, but Disco Elysium plays more like a visual novel really. It has none of the grindy, stat-heavy progression that seems to turn you off of traditional RPGs.
It uses the interactivity of the video game medium as an important part of its storytelling and presentation, however, and has an incredibly deep lore and very interesting world building.
I was going to wait longer, but I got sucked back into Cyberpunk and decided it’s time to finally purchase Phantom Liberty and do another playthrough. I haven’t played with the post 2.0 changes yet, and I haven’t played on my new PC either so I’m excited to see it in its full path traced glory.
Still haven’t started actually playing yet as I’ve been busy setting up mods first. Doing it properly with MO2 this time, which has been working surprisingly well. I only wish it had a built-in conflict checker for Cyberpunk archives.
Both 1&2 are awesome games, hope it matches up to your memories of them all those years ago!
My kinda guy. First time playing it?
Hopefully they release this for Cyberpunk as well. I’m sort of over Witcher 3, but I’d be very interested in what modders can do in CP2077. Many of them have been chomping at the bit for something like this.
Makes sense it’s being released now, as well, what with CDPR moving away from the REDengine to Unreal.
Please don’t let Beamdog near it. I like the UI and QoL improvements in the EEs and all, but by god they should not be writing for a mainline BG entry.
I don’t think I’ve seen that particular video, but just wanted to chime in with a general endorsement of Game Makers Toolkit. Absolutely superb channel, highly recommended not just for game makers but for anyone interested in the mechanics and general nuts-and-bolts of gaming.
EDIT: was meant as reply to another comment.
Don’t know if just me, but this spoiler tag doesn’t work on either Sync nor Boost.
Is this article really just a transcript of the Digital Foundry video?
Fought him before the patches as well. I thought the fight was absolute bullshit and cheesed it with plague breath.
Never came back and tried him after the patches.
I guess it’s different for most people. When I’m huddling next to a group of S.T.A.L.K.E.Rs under a bridge in the exclusion zone, listening to their guitar playing as I maintain my crappy rifle and watch the animation of my character slowly eating a can of beans to stave off the hunger I feel like I’m doing way more roleplaying than I ever feel from picking option A, B or C in a multiple-choice dialogue tree.
Agreed completely. 5E is just not good, in my opinion.
The rest system is extremely clunky. With a human DM and a time sensitive story you can kind of get some good out of it. Without that, it’s just extra loading screens of wonky difficulty/balance.
Even then the balance is completely off, with the 5E developers assuming way too many encounters per rest, meaning Long Rest classes are almost strictly better since their drawback of limited resources so rarely becomes a problem. This is of course even more of a problem in BG3, where you’re almost encouraged to take a long rest after every fight, what with all the camp encounters that triggers off taking a long rest. I missed like half of them because I tried to play immersively.
Plus the character options are shallow. Not everything needs to be a crazy Path of Exile level of complexity, but D&D 5e surprisingly few meaningful options.
What, you don’t enjoy getting to choose to put a point into your primary attribute every four levels?
I am still holding out hope for a Definitive Edition that restores some of the cut stuff and further cleans up/revamps Act 3.
All the same, the game is just fine and I totally get the studio wanting to move on to new things.
Deus Ex is screaming for a remake. There is so much excellence there, but imagine it with modern high quality graphics and VAs, modernized implementations of the systems already in place… Maybe even actually implementing the UNATCO route that was scrapped due to time?
Wasn’t it only last year or so they announced they’re giving up on the REDengine and move to Unreal? Maybe that has something to do with it?