• 0 Posts
  • 9 Comments
Joined 3 months ago
cake
Cake day: April 12th, 2024

help-circle
  • I don’t really use steam and I have this problem too. I buy discs used, and I don’t always look up gameplay videos… so yeah, often not my cup of tea turns out. But resellable if I want down the line, at least.

    Just the other day I bought a Wii super monkeyball game that uses the balance board. I have everything I need to play it, but the chances of actually doing that are pretty slim, tbh. A lot of the older games (anything under $10 for consoles more than a decade old, really) I buy are like that. “Might be fun, might never get played, but in an emergency, can be sold”.

    I miss playing mmos, but none of them have hit like vanilla wow on a pve server, and now I hate people too much to bother. If I could spin up a server of my own and just play by myself or with a few people I know, sure, but most games don’t allow that. So single player it is.


  • Disclaimer: I did read it.

    Is it just most players of these games that use guides or like all games? If it’s all games, I find that fascinating.

    I absolutely hate needing to look anything up, and I get super upset with myself when I don’t think of the convoluted solution or discover the hidden quest on my own. I shouldn’t, sure, but always have. Since getting stuck in the vine forest in illusions of Gaia on SNES (think of the korok forest in breath of the wild, or the woods to Canada in the South Park games -wrong turn reset), and needing my older sister, who didn’t game, to navigate it for me, I’ve always wanted to solve it myself.

    I mean I look stuff up if I really get stuck, or if I’m not sure the game has “missable” stuff (which I absolutely hate, because I’m not gunna play a game through again in most cases to make different choices; too many games I haven’t played for that to be desirable), but I hate doing it and don’t internally understand why you’d want to, I suppose.

    Like I’m not judging anyone who does, those guides totally exist for a reason… I just have never understood the print guide or super detailed walkthrough thing, because it’s the opposite of how I like games. I always wondered who they were made for.



  • It’s mind blowing to learn that AI/neural nets and the like have been in the works since the 80s… it wasn’t what we know now, but like deep blue, the computer program that won at chess, started development in 1985 and won in 1997 against the world champion (Gary Kasperov). Watson, the jeopardy-playing program, was in the early 2000s.

    It’s taken a long time to get from there to the mess we have now, and now it’s all super rush rush… like chill, slow down and do it right.