• Anyolduser@lemmynsfw.com
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        6 months ago

        Go figure, all it took was scripts that aren’t dog shit and directors not trying to “fix it in post” all the time.

      • kratoz29@lemm.ee
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        6 months ago

        FFS this!

        Am I losing my head or what!? Because I can’t get how everybody else is missing the obvious, the adaptations need to be good, we are not tired of super hero movies, we are tired about garbage adaptations, and I literally can’t believe any thinking person would really believe:

        Oh, people are really tired of Marvel and DC, but game adaptations are thriving it must be their fault (because we are tired, obviously), so let’s focus on adapting videogames now!

    • lechatron@lemmy.today
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      6 months ago

      Seriously! So many terrible adaptations. It’s refreshing to see really good shows based on games. It also doesn’t hurt that shows like “The Last of Us” and “Fallout” are based on story driven games so there is already a lot of good story to build off.

      • modifier@lemmy.ca
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        6 months ago

        Fallout, the game series, is way better at lore than story, in my opinion, and that’s what makes it such a great setting for well-written stories like this adaptation. They can literally 1:1 all of the visual assets and pull from a well developed cultural and geo-political landscape, and yet there isn’t any specific character that they really have to ‘get right’, other than, like, Mr. Handy. That’s a huge advantage for a good creative team.

        • QuantumSparkles@sh.itjust.works
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          6 months ago

          Yeah Fallout is more of a setting than anything, and that’s why it’s perfect for an adaptation like this. It benefited great from the fact that they didn’t really have to adapt any characters or any single storyline, but simply created a new story and characters in that world and it still be a faithful adaptation

          • leftzero@lemmynsfw.com
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            6 months ago

            faithful adaptation

            Cue Shady Sands controversy.

            It’s a good adaptation, but not necessarily a faithful one (though, frankly, I’m not deep enough into the lore to tell, or care).

            Looks like New Vegas might show up in season two, so we’ll see if and how they make the timelines fit (though if they do it’ll have to be a pretty tight fit, seems like).

    • masterspace@lemmy.ca
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      6 months ago

      mostly well made adaptations.

      It was pretty good, it was also pretty dumb, cheesy, and flat out badly written at times.

  • tacosanonymous@lemm.ee
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    6 months ago

    Fucking corpos are so detached from reality that they can’t even draw reasonable conclusions from successes/failures.

  • Margot Robbie@lemm.ee
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    6 months ago

    Well, well, well, producing movies based on “The Sims” and “Monopoly” doesn’t seem so far-fetched now, does it?

    • Carlo@lemmy.ca
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      6 months ago

      I mean, they made the emoji movie. And fucking battleship. Nothing’s too far-fetched. A family drama based on Connect 4? Why not! How about Dwayne Johnson stars in an action movie based on Hungry Hungry Hippos? It’s all too plausible now.

      • Cyberspark@sh.itjust.works
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        6 months ago

        What meta narrative? That we all eventually remove the swimming pool ladder or trap them in a room on fire? Or having to buy the >£300 ($700) dlc multiple times?

  • AutoTL;DR@lemmings.worldB
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    6 months ago

    This is the best summary I could come up with:


    A slew of commercial and critical hits, including last year’s HBO series The Last of Us – which won eight Emmys – and The Super Mario Bros Movie – which made $1.36bn (£1.094bn) in the global box office – has led to market experts comparing them to Marvel adaptations, which have long been big moneymakers for studios.

    The adaptation of Minecraft will be on screens next year, while a live-action film based on the Legend of Zelda franchise is in development and Margot Robbie is reportedly working on a The Sims movie.

    They attribute this to two things: modern adaptations sticking more closely to the tone of the games while expanding on the story, and studios spending money to secure some of the biggest actors and producers in film and TV.

    “In a single year, the Curse of the Terrible Video Game Adaptation has been so comprehensively broken that movie production companies now appear to be flinging themselves into something of a gold rush,” she said.

    “However, where the MCU developed a singular, unified vision under the guidance of Kevin Feige [president of Marvel Studios], there is no apparent equivalent of that yet emerging behind video game properties.”

    It was a sentiment echoed by Tim Richards, the chief executive of Vue cinemas, who said the key to adaptations’ success was their familiarity to a broad range of audiences.


    The original article contains 939 words, the summary contains 228 words. Saved 76%. I’m a bot and I’m open source!