• peanuts4life@lemmy.blahaj.zone
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    2 months ago

    I disagree with this premise. I think games like age of empires and StarCraft had mass appeal and success. They brought in audiences who don’t normally like games, and broadly were well received by young, old, and different genders. Especially age of empires 2.

    Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision. They suffer the most from the transition to 3d as well. If a major studio actually put work and time into a polished, 2d, isometric, RTS that wasn’t solely focused on being an esport, I think there is a major vacuum for them to fill.

    • kbin_space_program@kbin.run
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      2 months ago

      Hell, starcraft created the concept of a professional gamer being a thing. To say that RTS games dont have popular appeal is just outright wrong.

      3D isnt a bad thing though, C&C Generals did it fantastically.

      • peanuts4life@lemmy.blahaj.zone
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        2 months ago

        Definitely! Just to clarify, I think that good RTS games make good esports, but fundamentally on the basis is being carefully made, captivating, and nuanced. I think an overt focus on developing an RTS as a esport tends to lead to low risk, streamlined designs which while fun, lack some of the staying power that older, more established titles have. Perhaps, I’m disillusioned about the genre in general, and that’s not the case!

        Also, yeah 3d can be good, but I do think that Sprite based graphics are easy to parse and very pleasing to look at. I wish we had a healthy balance of the 2. 2d also tends to look more, evergreen, with 3d RTS looking dated on release due to the quantity of animated units. Though, strong art design would help offset this.

    • DarkThoughts@fedia.io
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      2 months ago

      Or Command & Conquer, which didn’t had as strong of a competitive community comparatively, but were very successful through their fun story campaigns. Also, there’s some pretty successful real time 4X titles too that very much hit mainstream audiences, despite being even more of a niche due to their scale. I think a lot of RTS games often tried too much to compete with the esport niche too, trying to replace the established titles, which is kind of an impossible task. Doing an RTS that doesn’t aim for this goal can still be successful however, if one puts the focus on that instead of targeting unreachable heights.

    • MudMan@fedia.io
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      2 months ago

      A lot of the competitive RTS crowd transitioned to MOBAs and it’s hard to scratch that itch with an old-school RTS now. Having the full offline and online package was key of the time when those games were popular and you don’t get that when the competitive space has moved on.

      But you have a point. RTSs at their peak were super triple-A stuff, with mind blowing execution and production value for the time. Point and click adventures have a bit of the same problem, they used to be these massive technical showpieces and as a mid-size or indie thing they are a tougher sell when the modern equivalent of investment is going to absolutely insanely huge games in other genres. Even when a triple-A studio does one of those you tend to not get as much of a massive investment, and when you do (say, Total War: Warhammer, or even Manor Lords) they do see success. It’s just never going to be the same because you’re never going to call your friends over to show them Warcraft 2 running on your PC.

    • mindbleach@sh.itjust.works
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      2 months ago

      Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision.

      As were many classic RTS games. I fondly remember Machines, a fully 3D example from the late 90s. I recently noticed the CD case describes it as “3D Real-Time Startegy.”

    • exocrinous@startrek.website
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      2 months ago

      Okay so the lesson to learn from the mainstream success of StarCraft is to put sexy submissive and breedable murderous bugs in your game