Definitely! Just to clarify, I think that good RTS games make good esports, but fundamentally on the basis is being carefully made, captivating, and nuanced. I think an overt focus on developing an RTS as a esport tends to lead to low risk, streamlined designs which while fun, lack some of the staying power that older, more established titles have. Perhaps, I’m disillusioned about the genre in general, and that’s not the case!
Also, yeah 3d can be good, but I do think that Sprite based graphics are easy to parse and very pleasing to look at. I wish we had a healthy balance of the 2. 2d also tends to look more, evergreen, with 3d RTS looking dated on release due to the quantity of animated units. Though, strong art design would help offset this.
Hell, starcraft created the concept of a professional gamer being a thing. To say that RTS games dont have popular appeal is just outright wrong.
3D isnt a bad thing though, C&C Generals did it fantastically.
Definitely! Just to clarify, I think that good RTS games make good esports, but fundamentally on the basis is being carefully made, captivating, and nuanced. I think an overt focus on developing an RTS as a esport tends to lead to low risk, streamlined designs which while fun, lack some of the staying power that older, more established titles have. Perhaps, I’m disillusioned about the genre in general, and that’s not the case!
Also, yeah 3d can be good, but I do think that Sprite based graphics are easy to parse and very pleasing to look at. I wish we had a healthy balance of the 2. 2d also tends to look more, evergreen, with 3d RTS looking dated on release due to the quantity of animated units. Though, strong art design would help offset this.