• BmeBenji@lemm.ee
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    8 months ago

    I would love to relay some of my positive experiences with Rainbow 6: Siege’s reputation system to him… if he didn’t just prompt for input on Xitter…

  • Eggyhead@kbin.run
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    8 months ago

    Buff (or stop debuffing) the weapons and equipment, or debuff the enemies a little so it stops forcing players into meta strategies that all but require teams with the coordination of navy seals to complete?

  • Rentlar@lemmy.ca
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    8 months ago

    My back-of-the-napkin suggestion is just make everything broken but Helldivers themselves more fragile. Give the breaker more time between shots.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    8 months ago

    Back in my day we had a thing called “server software” where we could host our own servers and there would usually be some active referee in the form of an admin on or available to call upon to take care of problem players instead of relying on a vote system that can be abused by the very problem players it aims to handle.

    Have you thought about that, Arrowhead?

    • all-knight-party@kbin.run
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      8 months ago

      Doesn’t this not really fix the problem, though? If the problem is that players are kicking others repeatedly for unjustifiable reasons, having a dedicated server basically just means the server owner retains the right to kick for unjustifiable reasons, the same way a host does now.

      • GBU_28@lemm.ee
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        8 months ago

        And then everyone leaves that server. You’d advertise the rules in the server title so people would go with people who want to play the same

    • Deceptichum@sh.itjust.works
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      8 months ago

      Oh please no.

      There was nothing worse than some power tripping server admin banning people for whatever bullshit they felt like.

  • Ilflish@lemm.ee
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    8 months ago

    You can’t punish, only reward. Reward players who don’t kick during a campaign with the premium credits, even if you need to adjust your shop values to make it feasible. It won’t completely mitigate it and it may punish people who are actually getting trolled but one seems far more prevalent then the other and it should affect at least a small amount of the high players who want cosmetics and don’t have the money to pay for them

  • BmeBenji@lemm.ee
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    8 months ago

    Rainbow 6: Siege has been making massive strides in the realm of reducing community toxicity. The player reputation system lets players report toxic players, griefers, and cheaters which lowers their reputation. At the end of each match, players can commend their teammates (and the entire other team) for specific positive characteristics. Players with low reputations get sanctions, and players with high reputations receive bonuses that increase chances for in-game rewards, and occasionally receive thank-you gifts for being positive influences in the community, like alpha packs (loot crates). It’s a solid system and I immediately noticed not just a decrease in toxicity but an increase in positivity when these systems were implemented.

    In theory, you could start match people with low reputations together, and people with high reputations together.

    • nanoUFO@sh.itjust.worksOPM
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      8 months ago

      They got rid of the weekly renown grind and then gave like 1/10th of it back if you act nice. Stellar.

      • BmeBenji@lemm.ee
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        8 months ago

        I’m confused. What “weekly Renown grind” are you talking about? And no, you don’t get Renown for having a good reputation. But yes, rewarding players for being friendly is absolutely a good thing.

        • nanoUFO@sh.itjust.worksOPM
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          8 months ago

          Was it daily challenges? I can’t remember but they removed that way of getting renown this feels like them pity throwing a fraction of that back to players with skin people don’t even care about. I don’t know if I want to play with fake friendly people or people who dissociate from the game by just talking to their friends on discord. Do people get punished for trash talking and arguing now? I haven’t played the game in two years so you have to pardon my ignorance on how the system functions.

          • BmeBenji@lemm.ee
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            8 months ago

            Gotcha, well there are still weekly challenges accessible through Uplay which reward you with renown (like 250 per challenge, which isn’t a lot and it’s Uplay, but it’s something). I don’t think there’s any tie between the reputation system and renown.

            I do know that if you have multiple matches in a row where teammates commend you, you get on a commendation streak for which other players on your team can see an indicator so they know you’ve been a helpful or at least enjoyable teammate, and that streak also grants you a +1.0% bonus to your chances of getting an alpha pack if you win a match while on the streak. Furthermore, there are 5 reputation ranks: Dishonorable, Disruptive, Respectable, Esteemed, and Exemplary. Esteemed and Exemplary players should soon start getting more rewards like regular alpha pack drops and possibly more. Dishonorable players are already locked out of the ranked playlist.

            My experience so far has not been that you are punished for trash talk, unless you’re just being an absolute dick and/or bigot, and players are not more “fake friendly” now, but instead are less toxic and less likely to rage over the mic/text chat and are also more likely to try to be helpful with callouts and planning strats for the next round. To me, that’s an all-around great change. I’m not sure if my experience alone is worth much, but I believe I have 300-500 hours in the game from the last few years alone so I would like to think I have at least some sense of the trend in the community.

  • jballs@sh.itjust.works
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    8 months ago

    I don’t really like the idea of splitting queues into people who are hardcore following the meta vs completely relaxed. But I also hate queueing for higher difficulties and getting matched with level 5 players who don’t have a Booster unlocked yet.

    • BruceTwarzen@kbin.social
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      8 months ago

      The thing that seems to work pretty well in deep rock is that you can create a server and name it. Usually it’s something like greenbeards (noobs) welcome. No cryo (it contradicts fire damage) or what level you have to be at min. Just things like that. I think that would filter out a lot of problems like that. But the drg community also seems way more lay back than the helldivers community.