How I feel about your comment: 1 - it’s ugly 2 - meh 3 - the graphics are okay 4 - it’s pretty 5 - OMG it’s like real life!
5/5
i type way too much about video games and sometimes music
How I feel about your comment: 1 - it’s ugly 2 - meh 3 - the graphics are okay 4 - it’s pretty 5 - OMG it’s like real life!
5/5
There isn’t a DS emulator on switch, so of course they didn’t do explorers, even though it is probably the better game.
I also strongly prefer the pixel art of rescue team and explorers before the series went 3D and I still prefer the pixel art to the remake, even though the remake does have a nice style.
Oh shit, this dropped finally, I’m going to try it out after work today!
I wanted to like this, but I just don’t understand how they already made better pirate games in the AC series and then pooped out a dedicated multiplayer pirate game that lacks dismounting your ship dynamically and other players can’t walk onto your ship with you.
Oh no, you’re correct there, it’s just sort of a shame that they took an otherwise pretty level tweet and then made the headline sound like he was being dismissive
I mean, the article is just 70% quoting the guy’s tweet, it’s barely an article.
Plants vs Zombies Battle for the Neighborville. You might think I’m kidding, but in terms of how it feels to play it’s my favorite shooter on the switch. The people who made that knew what the fuck they were doing.
Really good gyro implementation as well.
My biggest question too. I adored the first game, but only have a modest PC, so it’s the only thing keeping me from getting the second
I wanna say this is a possible symptom of people who beat the game ages ago, put it down for a year or so, returned for the DLC completely not warmed up, and then perceiving it as insane difficulty off the bat
What World did to Monster Hunter’s environmental design and interactivity between its monsters did so much for the immersiveness of the game and the expression and scope of its titular boss monsters.
I think seeing how much that can add to the game experience is worth seeing before they get diminishing returns.
Just beat Catherine Full Body last night. There are a lot of things I like about the game, and some things I both like and dislike. It’s really more of a “this is the main character’s story and you’re mostly along for the ride” than it is a narrative experience where you choose every move the protagonist makes.
Because of that, I think how you feel about the story will be determined by your own stance on relationships and the morality of them, hedonism, marriage, and things like that. For me, I felt familiarity with my experience watching Breaking Bad in its painful spectation of characters who make questionable decisions and their creation of damning consequences.
Easy mode treated the puzzles well, just takes away the time pressure of the blocks falling away (save for the boss battles where you’re being chased). I ended up quite enjoying the puzzles! In the end, I don’t know if I’d recommend the game. If you’re interested in games doing something neat and novel with the topic of relationships then I think you’ll find value in it.
I did that with the first KoTOR a year ago! It was more difficult than using a saber for sure, you really get the impression they didn’t really think anyone would want to main blasters. How is it in the second one?
For me, the sense of place and visuals were top notch. It was extremely immersive. While that carries it far, the car was also very fun. Customizable with parts and new body styles you could find around the wastes, you put work into the car and made it your own.
The car combat is also very fun and is a kind of gameplay I still love but doesn’t get much attention nowadays, so I really enjoyed that aspect as well as the junk storms and collecting the other stealable cars. Past that, yep, it was in the format of a traditional Ubisoft open world game, but, sue me if you want, I like those kinds of games.
Just beat Slay the Princess twice. Wow, really lived up to the hype for me. Excellent writing and art. Excellent… Format and pacing for a visual novel with a lot of different choices. The themes it explores are incredibly interesting and varied.
I heartily recommend it to anyone who enjoys a VN with a mysteriously intriguing story.
The first sentence says they’re working on an RTS currently. Even if they weren’t, the CEO is probably allowed to share his opinion on RTS games even if he hasn’t made one, just like all of us can.
It seems a little silly to recommend for someone else not to play it when you yourself don’t even know anything specific about it besides that it’s an open world action game.
At first I was like “how the fick are you going to write the entire LoTR trilogy in 49 seconds with a keyboard, much less spaghetti-o’s?!”
I’m not even the same person you were originally responding to. Just saying, if your goal is to get ideas across it’s better to be nice. If you just want to dunk on people and sink to their level, then carry on.
I’m making a general statement, not really representing my opinion in this particular conversation. If you care about what you’re standing up for, you should do your best to get it across to people, the perception is as much the fault of the listener as it is on the conveyor of the information and how they do it.
Indeed, sometimes I really appreciate a heads up of if I can save in the middle of gameplay or if I have to complete a whole run before it saves progress, things like that are not deal breakers but it can definitely affect how I play a game