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My biggest question too. I adored the first game, but only have a modest PC, so it’s the only thing keeping me from getting the second
i type way too much about video games and sometimes music
My biggest question too. I adored the first game, but only have a modest PC, so it’s the only thing keeping me from getting the second
I wanna say this is a possible symptom of people who beat the game ages ago, put it down for a year or so, returned for the DLC completely not warmed up, and then perceiving it as insane difficulty off the bat
What World did to Monster Hunter’s environmental design and interactivity between its monsters did so much for the immersiveness of the game and the expression and scope of its titular boss monsters.
I think seeing how much that can add to the game experience is worth seeing before they get diminishing returns.
Just beat Catherine Full Body last night. There are a lot of things I like about the game, and some things I both like and dislike. It’s really more of a “this is the main character’s story and you’re mostly along for the ride” than it is a narrative experience where you choose every move the protagonist makes.
Because of that, I think how you feel about the story will be determined by your own stance on relationships and the morality of them, hedonism, marriage, and things like that. For me, I felt familiarity with my experience watching Breaking Bad in its painful spectation of characters who make questionable decisions and their creation of damning consequences.
Easy mode treated the puzzles well, just takes away the time pressure of the blocks falling away (save for the boss battles where you’re being chased). I ended up quite enjoying the puzzles! In the end, I don’t know if I’d recommend the game. If you’re interested in games doing something neat and novel with the topic of relationships then I think you’ll find value in it.
I did that with the first KoTOR a year ago! It was more difficult than using a saber for sure, you really get the impression they didn’t really think anyone would want to main blasters. How is it in the second one?
For me, the sense of place and visuals were top notch. It was extremely immersive. While that carries it far, the car was also very fun. Customizable with parts and new body styles you could find around the wastes, you put work into the car and made it your own.
The car combat is also very fun and is a kind of gameplay I still love but doesn’t get much attention nowadays, so I really enjoyed that aspect as well as the junk storms and collecting the other stealable cars. Past that, yep, it was in the format of a traditional Ubisoft open world game, but, sue me if you want, I like those kinds of games.
Just beat Slay the Princess twice. Wow, really lived up to the hype for me. Excellent writing and art. Excellent… Format and pacing for a visual novel with a lot of different choices. The themes it explores are incredibly interesting and varied.
I heartily recommend it to anyone who enjoys a VN with a mysteriously intriguing story.
The first sentence says they’re working on an RTS currently. Even if they weren’t, the CEO is probably allowed to share his opinion on RTS games even if he hasn’t made one, just like all of us can.
It seems a little silly to recommend for someone else not to play it when you yourself don’t even know anything specific about it besides that it’s an open world action game.
At first I was like “how the fick are you going to write the entire LoTR trilogy in 49 seconds with a keyboard, much less spaghetti-o’s?!”
I’m not even the same person you were originally responding to. Just saying, if your goal is to get ideas across it’s better to be nice. If you just want to dunk on people and sink to their level, then carry on.
I’m making a general statement, not really representing my opinion in this particular conversation. If you care about what you’re standing up for, you should do your best to get it across to people, the perception is as much the fault of the listener as it is on the conveyor of the information and how they do it.
If you begin your comment with “lmao” it’s immediately condescending and you’re unlikely to convince anyone about what you’re saying.
Funnily enough, I enjoy Elden Ring’s world less due to free usage of fast travel. The cohesion and linking design of the world means less when it’s all a blur of fast travels and ignoring the shape of it all.
I also found running around large open spaces on a horse and having many more reused dungeon assets and items to be less interesting than the very deliberate and more dense world of Dark Souls, but that’s not to say I think Elden Ring isnt great, but it’s a real ideological difference in what you’re looking for between the two
Definitely roguelike, I mean, how much more alike can you get?!
The balance changes are fine. There’s a lot to legitimately criticize here, why bring that up? Playing the game in its own right is amazing fun, in fact, the game being so good is why all of these surrounding problems hurt that much more.
Disgaea 3 on the Vita had a loading screen with a prinny spinning like a ballerina. If you tilted the Vita the accelerometer would make him slide across the screen accordingly, like a spinning top
When I was a teenager I slipped and fell backwards at the beach and hit the back of my head on concrete, and exhibited light concussion symptoms for half a day afterwards. As I was falling backwards I had a good second and a half to go “well, this may be it, whether I’m ready or not”.
If that’s how the console turns out then I expect them to make up that difference in the cost. I’ll be happy with a modest console as long as it has full backwards compatible and it’s not priced at the steam deck
Plants vs Zombies Battle for the Neighborville. You might think I’m kidding, but in terms of how it feels to play it’s my favorite shooter on the switch. The people who made that knew what the fuck they were doing.
Really good gyro implementation as well.