After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • GrayBackgroundMusic@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Went to the steam page. I had no idea what this game was. Never heard of it and the title doesn’t really do anything for me. So, a minus there. Reviews: Mixed. Minus there. The hero is named Jack and it’s high fantasy. That is the most generic name. Minus there. He looks like every other cookie cutter generic white guy main character. The only time he looks different than a movie star clone is the last second of the trailer. Nothing positive there. The hip hop music with high fantasy is not a good mix, IMO. It’s published by EA. Minus there. The dialog is very “I’m so edgy with my quips.” Minus there.

    The villain designs are pretty good. The cinematic trailer is well done.

    Reviews say it’s really demanding on hardware. Minus there.

    Tons of negatives, a few neutrals, one or two positives. Yeah, this ain’t worth it.

    • Taokan@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      And an EA account. And agreement to a 3rd party EULA with EA. For a single player game. That’s some real “we’re gonna sell you microtransactions later” energy out of a 60 dollar release.