• Malix@sopuli.xyz
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    14 days ago

    so, how is starfield in current state, the pc version specifically? I do enjoy bethesda-style games (fallout 3, nv, 4, london, skyrim, etc.). I’m aware that at launch starfield was, apparently, quite the shitshow.

    • iAmTheTot@sh.itjust.works
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      13 days ago

      It’s still not good, imho. It’s supposed to be a game about exploring space. But the “exploring” in this case is just fast travel. I grew up on Bethesda games, I hold games like Morrowind, Oblivon, and Fallout 3 in very high regard. Starfield just got so boring, so fast, I couldn’t continue playing after only like ten hours, if that.

    • sean_lemmy@sh.itjust.works
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      12 days ago

      Its very average.

      Space and exploration are not fun.

      All misc. missions are copy and paste.

      The “guild” quests are okay.

      Its a 6/10 game. Worth $10-20

      Was not worth waiting 10 years

    • shadowedcross@sh.itjust.works
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      13 days ago

      I enjoy it for what it is, an “RPG” set in space. I’m using 100+ mods for it, and while that’s nothing for a Skyrim playthrough, I think it’s a decent amount for Starfield. They mostly address balance issues, bugs, make some things more interesting or work better, or just improve the visuals a bit.

      The issue is that there aren’t really many mods that change the gameplay fundamentally yet, though one of the exceptions is Starvival, which has a lot of modules you can enable, that make the game more realistic, immersive, and interesting. For example, one of the modules changes starships, adding fuel and maintenance costs, and disallowing fast travel unless you’re up in space.

      I think as the modding scene matures, people will find ways to fix most of the game’s issues, but only time will tell.

    • Oth@lemmy.zip
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      14 days ago

      It honestly wasn’t so bad. I played about 80 hours of it, right after launch. In typical Bethesda fashion, I used a few ini tweaks and such to tailor it to my tastes. Mostly fixing the Stealth (which was horribly broken at launch) and balance changes like reducing the bullet spongyness of enemies.

      Both are now patched and configurable through the built-in difficulty settings.

      I enjoyed my time with it. I went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got.

      • conciselyverbose@sh.itjust.works
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        13 days ago

        I went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got

        I won’t say I disliked it. There was a lot of stuff I liked, and the gunplay was substantially less painful than fallout. But the thing with Skyrim that makes it easy to get hooked for me is the fact that from wherever I am, I can just wander, and I’ll find cool places to go. I’ll find a cave to wander down that goes through more than one civilization before letting me out somewhere different, that I can also just pick a direction and wander.

        There’s nothing really in Starfield that does that. I still really liked a lot about it, and some of the city stuff pushes into feeling immersive-sim-like. But I would have preferred less solar systems, but ones that were (or had been) more fully populated by humans and felt like you were really exploring each world instead of a small area.

        It’s still worth playing, and the base is potentially there for some really cool total conversion type mods. But it doesn’t really do the open world feeling that Bethesda was one of the few who consistently did really well.

      • Malix@sopuli.xyz
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        14 days ago

        went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got.

        This is exactly what I’m expecting as well, so it’s fairly likely I’ll enjoy it. Wishlisted and waiting for a reasonable sale, I’m still kinda stuck in fallout: London for the foreseeable future - so not really hurting for content