• warm@kbin.earth
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    1 month ago

    Of course, if you got lucky you missed bugs but there were still a lot of poorly made systems that bled over from DOS2 that they didn’t bother to update. With the size of the patch notes following release, some having a good experience isn’t really a counter-point.

    As I said though, they could have used early access better because it definitely wasn’t ready, it was passable (well ignoring game-breaking bugs a lot of people ran into to). And why would you be opposed to a game being developed a bit longer if it means a better experience for all?

    • conciselyverbose@sh.itjust.works
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      1 month ago

      It’s not “lucky” when there were 100 satisfied customers for every complaint.

      I’m opposed to waiting for a very clearly ready game to satisfy some nitpickers, especially when having the game in players’ hands massively accelerates the testing timeline. If you wanted it a year late and “polished”, you could have bought it a year later and had it “polished”, without punishing everyone else over your unrealistic expectations. And you’d save money on top of it.

      • warm@kbin.earth
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        1 month ago

        Crazy how people wanna gloss over issues just because they like something generally. I’ll never understand why people wouldn’t want a better product. Absolutely mental take too there at the end. Have a good one.

        • conciselyverbose@sh.itjust.works
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          1 month ago

          Most people didn’t have issues.

          Later is meaningful negative value, and again, the product you get on the same date is almost always better if a finished and reasonably polished game of that scope is released to the public and uses the public feedback to help improve bug detection.