Palworld has done better than Nintendo has been with characters lately.
Have you seen the latest gen? Flamenco? … seriously?
Seel was gen 1. Every gen since the beginning has had boring filler pokemon. I’ve been a singles competitive player since the end of gen 4 though so my opinion might not matter as much.
“OBJECTMON ARE STUPID! GAMEFREAK WOULDN’T DO THIS IN THE GOLDEN ERA” - Voltorb says hi, and Sudowoodo is literally a bug being a tree “REAL WORLD ANIMALS ARE LAZY! GAMEFREAK WOULDn’T DO THIS IN A REAL POKEMON GAME!” - Seel says hi “Okay, that’s just food, but now it’s an animal.” - Diglett looks more like a hotdog than a mole, let’s be honest here
Sudowoodo always cracks me up.
I imagine them in a meeting room
“We need a unique twist in this 2nd gen. Something to catch the players off guard”
“What if we made a grass pokemon rock type heheh”
“What was that?!”
“What if we made a grass pokemon rock type? … Y’know, most people pick fi…”
“That might actually work!! Genius! Who hired them?”
Do you mean Flamigo?
Sadly, this is normal online. Many people with some sort of exposure online will receive death threads. Some communities are more prone to it than others.
Pokémon, Sonic, Osu! and many Gacha Game communities, for example, have an unusual amount of crazy fans. When you attract their attention you will become a topic in their communities.
Just seems like enraged impotence engaged more than anything. I’d be more concerned about Pokemon Go players behind the wheel, if they’re still out there.
I still play, but only while I’m walking
Have you tried MH Now? It fixes a few things in PoGo and I hope they bring them in. (Like the partner collects materials for you offline.)
No, what’s that? It’s like Pokemon Go and Ingress?
Yep, but it’s monster hunter.
Cool, I’ll have to check that out!
I totally support you, thank you for not endangering anyone.
No problem, I think more people should walk and ride bikes anyhow
In my friend circles, the passenger was responsible for playing for the driver.
This game bites a lot of other games, but it’s fun to play which is more than I can say for any Nintendo Pokemon game in recent memory.
If a game copies what another game does but does it better and/or gives it own spin on things (which PalWorld arguably does, considering that you can have your
PokemonPals fight with machine weaponry and alsoenslavecapture people as Pals), I don’t see how that can be a bad thing. Otherwise, people should be up in arms about every roguelike Metroidvania or Soulslike game.Yeah this is more of the pokemon fandom being deranged. Closest thing in memory was a few people complaining Bleak Faith stole some animations or something from Dark Souls.
The whole thing was resolved without incident and nobody threatened to kill anyone either. Most people didnt even care.
People keep saying that Nintendo is going to sue them or something, but remember digimon?
Pokemon isn’t even an original idea - they just took one aspect of the jrpg and took it further. There’s been countless games that played with the same concept - they’re very litigious, but they don’t have any standing against a game that doesn’t use their IP - and the concept is not their IP, the Pokemon are
Shin Megami Tensei did it first anyway. And Pokemon straight up stole monster designs from Dragon Quest.
Exactly! The game is pretty great case study on how to combine different genres together and make them work, while also being a prime example of how really important theming is.
I haven’t actually played their previous game, Craftopia, but it looks like that both the “using animals in bases” and “catching animals into spheres” was there too, to the point where Palworlds are getting really close to just being mostly a reskin.
But that illustrates really well how much does different theming works wonders for game feel. The mechanic while in Craftopia, with normal animals, wasn’t really much of note. But just by simply reskinning them to a colorful monster collecting game, instead of regular animals, the game feel entirely different, the mechanic is way much more fun to interact with, and it completely changes the game.
Sure, they did build some changes on top of how it worked in Craftopia, and switched the game around to be mostly build around it, but a lot of the elements remain the same, only in a different skin.
And that’s a really good case study in game and themic design, and I really love it.
For that, I really like what they have done, and the game has been so far really fun, even while being only EA. Sure, they still have a long way to go, but I’m really interrested in what direction will they take the game, and I’m really glad they choose the mix of genres they did, and that they mixed and matched elements from other games in a clever fashion, where nothing feels like it was just slapped into the game just because it’s popular. It’s taking the best ideas from other games, and uses them to a great effect together.
I also don’t mind them choosing the traditional Pokemon visual style, because it’s just the best fit for this kind of game. There is a reason why almost every Souls-like game looks like Dark Souls, because the atmosphere just fits into the mood and gameplay the genre is going for. The same can be said about monster collection games.
However, I’m a little bit worried about some red flags raised about the studio - namely that their history with supporting and finishing EA projects is a little bit wonky (although, it can be explained by them coming up with Palworlds concept, and liking it so much that they just immediately switched over to obviously way, way better concept for a game), and also the fact that one of the developers was tweeting about how AI can be used to circumvent copyright by just letting it generate designs similar to other existing products, while making an example on Pokemon. That’s not really a good look, when you’re working on a game that is also a monster collecting game and you don’t want to be accused of stealing design without making it yourself. And that, especially combined with the fact that Palwords is mostly just a re-skin of Craftopia that has been polished a little bit, may be a red flag that indicates that this may have indeed be just a quick attempt at low-effort cash-grab, where they threw Pokemons to AI to change them a little bit without taking any effort at designing original monsters.
But none of that is a concrete proof, and I still believe and hope that instead of a cheap cash-grab, they really do love the game idea and are excited to work and iterate on it, and will not abandon the game for next project once the hype dies down. Time will tell, but I really hope that it’s the latter.
Yeah, people seem all over the place about whether a copied mechanic is “ripping off” or just a genre.
These pokemon-likes have no more in common with Pokemon than Street Fighter with Virtua Fighter, Tekken, MK, KI, Fatal Fury, Guilty Gear, DBZ, or even Super Smash Bros… and about 2 dozen other games
I’d pick I up if there was an actual storyline/something that needs to be accomplished and not just an open sandbox where the point is to just build and upgrade.
Hopefully the devs roll that out eventually, especially after the initial success of the game.
Yeah. It’s so crazy what ends up going viral sometimes. Over 5 million in a weekend for an early access from a no name company (essentially) is just nuts. Who knew a pokemon rip off with guns was going to cause such a big haul.
Yeah, I played a decent amount and quit when I realized the first boss isn’t the lead-in to the story. I’ll come back when there’s more to it (especially since the Game Pass version is out of date).
I mean everyone’s favorite game Stardew Valley is a Harvest Moon rip-off. Gotta shit or get off the pot Nintendo.
At least people are coming to defend Nintendo, a 10 trillion dollar multinational company, I would feel bad if the only people defending Nintendo were their army of famously aggressive lawyers.
If you’re getting death threats, that means you’ve made it. Your project is popular enough for the sociopaths to reach out.
So as long as you’re not getting DMCA requests, keep doing what you’re doing.
Imagine sending death threats over Pokémon. What kind of pathetic clump of cells must they be to do that shit.
It’s not the pokemon people. It’s all the retarded anti-ai people throwing a fit
I literally can’t fathom sending a death threat. It would take an effort to come up with the content of the threat. And that assuming I’d be so angry that I’d decide to threaten someone. It’s just so much effort, first to get angry enough and then express that anger in the form of a threat and then find a way to send that threat to the outlet person.
It actually makes me sad for the people who send those threats, because their lives must be so incomprehensibly shit to actually go through with it. They’re still bags of dicks though.
They’ve become disturbingly common too.
Only tangentially related, but I just realised that now when I read “X got death threats”, the assumption I jump to is that X is a terrible person/company trying to deflect from their terrible decisions/actions.
Not seemingly the case here, but Im left pondering how often this claim has been misused as an easy cop-out. WoTC, <insert politician here>, etc.
You jump to blaming the victim? That’s not a good place to start.
Yeah, it should be the opposite. If X is getting death threats, that means X is successful. FOSS projects get that nonsense all the time, it’s just a symptom of getting large enough for crazy people to notice.
There’s no real correlation between getting death threats and being “good/bad,” if you make something that gets popular, you’ll get death threats. There’s no further meaning behind it.
Ah yes, death threats, the dumbfuck mean of communication.
It’s the internet, everyone gets death threats.
Wake me up when they send an IRL death threat.