• Natanael@slrpnk.net
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      6 months ago

      In theory no, practically speaking the patent system is absurdly dumb around anything IT. Multiple patents which Apple won against Samsung with got invalidated which cut part of the awards issued

  • Draedron@lemmy.dbzer0.com
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    7 months ago

    Fuck you sony. I have still not forgiven WB Studios for patenting the nemesis system and never using it anymore.

    • Ech@lemm.ee
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      7 months ago

      Huh, I didn’t know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn’t catch up, and it wasn’t an enjoyable, “challenging” feeling. It was just frustrating.

      • Kbin_space_program@kbin.social
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        7 months ago

        One of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.

        • Ech@lemm.ee
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          7 months ago

          Ok? I’m not saying it didn’t exist, just that I wasn’t aware of it.

          • MrScottyTay@sh.itjust.works
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            7 months ago

            He’s not saying you said it didn’t exist he’s just explaining what it was and did since you said you didn’t know of it.

  • Ech@lemm.ee
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    7 months ago

    If it’s optional, whatever, but if it’s a forced game “feature”, that would suck. I am perfectly capable of choosing the difficulty of the game I’m playing. Sometimes I want a good challenge, sometimes I don’t, but I never need the game to decide for me that I’m taking too long or going too fast. Screw all of that.

    • jjjalljs@ttrpg.network
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      7 months ago

      I would be moderately peeved if the game just decided to let me win. Clearing the sword saint in sekiro was a triumph. If the game made it easier because I was taking a while, it would cheapen the win.

      Some people don’t enjoy the challenge and would probably enjoy this, though. Utterly alien to me, but they exist.

      • KickMeElmo@sopuli.xyz
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        7 months ago

        Bear in mind there are games like God Hand where it’s constantly punishing as well. The game never gets easy, it just gets harder when you do well for too long.