• Ech@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      7 months ago

      Huh, I didn’t know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn’t catch up, and it wasn’t an enjoyable, “challenging” feeling. It was just frustrating.

      • Kbin_space_program@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        7 months ago

        One of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.

        • Ech@lemm.ee
          link
          fedilink
          English
          arrow-up
          0
          ·
          7 months ago

          Ok? I’m not saying it didn’t exist, just that I wasn’t aware of it.

          • MrScottyTay@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            0
            ·
            7 months ago

            He’s not saying you said it didn’t exist he’s just explaining what it was and did since you said you didn’t know of it.