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Looking forward to it! The Bloodstained games are some of the best Castlevania-likes I’ve played.
Looking forward to it! The Bloodstained games are some of the best Castlevania-likes I’ve played.
They say you will likely spend 30-50 hours “leveling” in the desert, but… leveling how, exactly? Grinding the local wildlife into a thin red paste for dozens of hours doesn’t seem to be in theme with Dune. More like Runescape, where you also level all sorts of noncombat skills, maybe?
How do you even keep returning players? I used to enjoy checking out League every once in a while, but it seemed like it wasn’t possible to keep up with all the changes that way. Every time I went back to it, I felt like I was learning how champions and items worked from scratch, because they kept changing. Eventually after every champ I liked to play had been reworked (some of them more than once) I just gave up.
What exactly are people upset about? Other discussions on this topic appear to mostly involve people who already know what’s wrong. Something about new player experience and bots?
It’s hard to know if I underrate it when I wasn’t able to finish it (or, honestly, make it even halfway through). I liked what I played, but I’m clumsy and slow. In Dark Souls this is usually forgivable as long as you learn to choose the right option; in Sekiro you must execute and I never got good enough.
Very cool! I’m looking forward to it, but it also seems like the first expac that I might not want to enable for every playthrough, which is interesting—I wonder if we’ll see more of these themed packs going forward.
I haven’t read the book in 20 years, maybe there weren’t any on Arrakis. But people for sure used them; this Dune wiki says:
However, shields for ships and planetary installations could and often did have extremely low penetration velocities, as artificial life support technologies could be utilized while the shield was active.
So shielded installations must have existed.
It also says that Duncan Idaho sometimes used the threat of the laser-shield interaction to intimidate his enemies; I don’t remember that, it must have been in a book I didn’t get to.
We can’t have lasgun/shield interactions causing atomic explosions whenever a player decides to attack a shielded base
Cowardice!
(This was a silly idea in the books too, IMO. No one would shield their base with a technology that lets any suicidal fanatic with a lasgun destroy the whole area single-handedly.)
I didn’t pick the criteria they got cited for, lol. I didn’t say they were good criteria, I said I think they technically meet them.
I know there are no gambling mechanics in the game, but it is certainly poker themed so I feel like I’d be hard pressed to argue that it doesn’t contain gambling imagery, and it certainly instructs about how poker hands are constructed (in the sense that if you didn’t know what a flush was, you will after playing Balatro). I feel like they may have run afoul of a technicality.
But they haven’t found the facial database and Invenda claims they don’t have one, right? Their story is that the machine takes an image, runs some local processing to determine demographic info about the user/customer/target/victim, and then stores that instead of storing the image or biometrics.
There’s a good chance they’re lying but claiming the database has been “revealed” when no one has found it yet seems like sensationalism.
Edit: “Secret demographic database derived from facial recognition” would be true but sounds less snappy, I guess?
I really like the Suicide Squad conceptually, but their tie-in media is just not cutting it, eh? I had a bad feeling about this one as soon as they announced it would be a live-service game.
Maybe it’s time to check out the comics, even though I’m not much of a comic reader usually. If there are good Suicide Squad stories, they must be hiding in the original media! (I did like the 2016 movie, but I got the impression that was not the most popular opinion.)
YouTube eventually responded, intending to leave a message in two tweets. However, it only sent one tweet, and just… forgot to send the next part, I suppose.
“Upon careful review, we’ve confirmed that your channel was suspended for violating Google’s Terms of Service,” says YouTube support. “While it didn’t violate any YouTube channel monetization policies, it’s linked to a Google acct that has an issue.”
Since we never got the second part of that message, we have no idea what caused the channel’s ban, and why it kicked in shortly after Wiles shared a VOD of her Baldur’s Gate 3 stream. In any case, her Twitch channel is still up, if you’re hoping to tune in to her next Baldur’s Gate session.
Absolutely bizarre. What kind of Google Account issue can get you banned from YouTube? They already killed all their other social platforms, so it can’t be something she did on Groups or Chat. (Did these get merged into + and Hangouts before being killed off? They’ve had so many of these.) Maybe she did a chargeback on a Play Store purchase or something? I feel like that would be pretty obvious to her, though, and she seems as confused as everyone else.
This is the first I’ve heard of Jumplight Odyssey. It looks potentially cool, but $30 for an early access title is a big ask in a year completely saturated with banger games, and based on the reviews it seems to need a bit more time before it is really ready. I’m not surprised, then, that it didn’t do as well as they hoped: if they hadn’t just announced that they’re stopping development, I would have put it on my wishlist to come back to in a year or two when it’s feature-complete, and when hopefully I’m not in the middle of so many other games already. If that’s a typical response, they probably didn’t get many sales.
I am not surprised that Yennefer selling out the Lodge got scrapped. That sounds like a plot thread that deserves way more room to breathe than being crammed into the ending sequence.