• MentalEdge@sopuli.xyz
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    7 months ago

    Apparently any further sales of the game will have a cut going to even the staff that was laid off.

    That’s commendable, but overall this is still an unfortunate development. I wonder if microtransactions in big games like apex and genshin are down this year? Is this an overall trend, or are people choosing to spend on one game, foregoing titles like Jumplight Odyssey for bigger spending on one (arguably less deserving) game.

  • t3rmit3@beehaw.org
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    7 months ago

    It’s sad, but I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers, all at the same time as big companies are consolidating funding into a few big-name series.

    Anode Heart, Moonstone Island, Spirittea, My Time at Sandrock, Empty Shell, Quasimorph, Fae Farm, Sunkenland, Black Skylands, Techtonica, The Leviathan’s Fantasy, Forever Skies, Ghostlore, Roots of Pacha, Stranded: Alien Dawn, Homestead Arcana, Terra Nil, Sifu, Industries of Titan…

    All of those released this year. That’s a LOT of really good small games (and that’s just from the games I got), even if they’re not all technically indie. I personally LOVE space games, as well as colony/group management sims, but Jumplight Odyssey just didn’t feel like my vibe, sadly.

    • Telorand@reddthat.com
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      7 months ago

      I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers…

      I don’t think it’s so much that, as it is getting lost in the crowd. I’ve never heard of this game until just now, and I haven’t heard of half of the games you listed. There’s plenty of money to go around (just look at how well the Steam Deck has done), but nobody will buy your game if people can’t find it.

      And that’s why big companies often do well by default; they have massive advertising budgets, so reaching their share of the market is often much easier.

  • ryven@lemmy.dbzer0.com
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    7 months ago

    This is the first I’ve heard of Jumplight Odyssey. It looks potentially cool, but $30 for an early access title is a big ask in a year completely saturated with banger games, and based on the reviews it seems to need a bit more time before it is really ready. I’m not surprised, then, that it didn’t do as well as they hoped: if they hadn’t just announced that they’re stopping development, I would have put it on my wishlist to come back to in a year or two when it’s feature-complete, and when hopefully I’m not in the middle of so many other games already. If that’s a typical response, they probably didn’t get many sales.