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Joined 11 months ago
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Cake day: June 18th, 2023

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  • Sony also built up momentum during the second half of the PS3’s lifespan by focusing on what’s most important for a games console: games. And they made the PS3 more affordable and therefore accessible with a great, focused PS3 redesign in form of the PS3 Slim, saving costs while only cutting features that weren’t really important to most potential customers (PS2 backwards compatibility).

    They took that momentum, watched Microsoft fail and made a home run with the PS4 based on the perfect storm that was created.

    The PS5 was simply a continuation of their good form, and Microsoft has just been going along with their Xbox brand and consoles, seemingly not knowing where to go, buying studios left and right which then proceed to release mediocre titles. They also tried something with their subscription service, but it turns out most people just buy the games they want to play instead of picking from a selection of games of which they wouldn’t have chosen most of them if they weren’t included in a subscription.


  • I have the OG Steam Deck (one so “old” it had the Delta fan from the factory which I swapped for the better one) and while tempting, I didn’t upgrade (yet?).

    I’m strictly using the Deck to complement my desktop PC, so I don’t have that many hours on the device. If it was my primary gaming device, I would’ve probably upgraded already.

    Efficiency improvements and a bigger battery are nice and noticeable, and so is the way better screen obviously. I wouldn’t say it’s a completely different experience though and the OLED model isn’t perfect either. I would’ve liked to see a VRR panel for example as the Deck struggles hard to keep a somewhat consistent frame rate with many bigger modern titles.





  • One thing to keep in mind is that the Steam Deck will negotiate a maximum of 45 watts of power from the wall. Docks/hubs with PD passthrough (which most are) will NOT negotiate power themselves (as they’d need to provide their own internal power supply for the Deck then) and simply reserve/use a portion of that power budget for themselves. Some docks use so much power for themselves that the Deck can actually discharge under heavy load. I’ve experienced this with some Anker hubs for example.

    Note that it doesn’t matter if you have a higher wattage USB-C power supply. The Steam Deck will always negotiate 45 watts (15V@3A) at most.





  • It’s still so weird to me that Microsoft - who has their own, now modern, native UI framework for Windows - barely uses it in any of their own applications, instead more and more relying on Electron Edge WebView2, barely following their own design language. Do they even want people to use Windows?


  • That’s mostly it for me. Handheld gaming. I used it for a “retro” LAN party 3 times. I also watched a movie on it with some friends with a very scuffed setup consisting of the Steam Deck + dock + external display + old car radio with speakers, lol.

    Sure I used it as a desktop (with monitor, mouse and keyboard) browsing the web and stuff just to see how well it does, but I prefer my full-size PC for desktop use and a notebook for the couch to be honest.




  • If the code used to cheat runs outside of the machine the game is running on - as in your example - kernel level anti-cheat won’t even do anything. What’s next then? Allowing the game (we are talking about games, I want to make that very clear) to whitelist/blacklist attached peripherals? “Ah, sorry, you can only play this game with Razer or Corsair mice, because your noname mouse might be injecting inputs from cheat software.”

    Client-side anti-cheat is like validating payloads on the client side in web apps. It won’t stop people who really want to break your game. Stop running shitty software on my computer. Anti-cheat needs to be server side, with (probably “AI” based) pattern recognition. If a cheater is found with some degree of certainty, let a human review the footage. Yes, these human employees cost money, but this is just the cost of running a (competitive) multiplayer game.

    Instead, game developers/publishers add a crappy anti-cheat software. It’s cheaper, but it’s also worse in terms of actually stopping cheating and in terms of security for the computer running the game.