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Joined 1 year ago
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Cake day: June 15th, 2023

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  • EDIT: Personal stuff aside, you might have better luck in a programming community, particularly in a programming-centric instance (though IME federation w/Kbin may be an issue), and probably even better with an example of an article.

    Then again, it might be an uphill battle when it comes to actually convincing people to use your place over others.


    I don’t like most programming languages, and I want probably too much. Problem with me or the timeline or something.

    I do like one language and it’s a bit niche.
    Even still I don’t really use it. The last code I did (months ago, in September), load format example.

    Also recently made a few 3D models with only vertex colors (no textures) such as plant and that didn’t work exactly as hoped with Raylib (bindings-specific? maybe not?) either. Guess old tech isn’t as supported as I thought it would be.

    That’s all I have to post now.



  • I haven’t seen a lot and don’t really read (but it’s empty here anyway) but

    I’d like to see more related to see cyborg stuff, beyond just prosthesis and aesthetics. The type of thing where there isn’t much organic left besides the brain and symbiotic systems. Living in different forms.

    @Gamers_Mate


    Meta notes:

    • GitS probably has some of this and I should probably watch, but not really the feel I’m hoping for especially with religious/existential themes
    • Farscape has some of this with the leviathans, but also a string of bad events related (that ship needs therapy)
    • lovable robots often have the feel down, and while none of the explanation is there it often could work in a headcanon sort-of-way especially when backstory is not explained fully



  • It seems like the old login servers don’t even exist anymore (so I don’t see how it’d actually verify unless it just checks a username’s purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can’t overwrite itself easily, but I don’t think anything uses that other than the old launcher which can’t seem to actually download the files because 404).

    It’s also interesting for the built-in modding, though it doesn’t seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I’ll just check out some classic mods if I can get them to work.

    @Stelus42


  • Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I’ve never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn’t much better either.

    One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.

    Minetest could be a solution here, but it seems like most Minetest games are either following new MC’s footsteps or are doing something completely different. At least I’ve never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).


  • e.g. eog can do it, although it won’t preserve size of the image

    Yeah, that is the case. But it wouldn’t be an issue if it could properly zoom-to-fit. I also do not like the CSD (for my current setup with a very minimal custom XFWM window theme at least).

    Geeqie has poor zoom too but not zoom resetting, but it updates the image too slowly for my liking (and there doesn’t appear to be a setting, maybe it’s a performance thing) with watch set to 0.1.

    Feh has even worse scaling (the window size is set to the image size), but change a few (non-persistent) settings and it works and updates quickly. Though I don’t want this for my image viewer. I guess I could use it just for this, though.


    On a side note, a similar-sort of idea I’ve had to this is using a game controller (I have a Steam controller) for its analog controls to use alongside a mouse (or cheap drawing tablet/monitor) to get more drawing functionality*.

    It seems like something possible with evdev or maybe xinput particularly with a remapping tool probably, but I tried it with SC-controller (a while ago) and it didn’t seem to work.

    *= For instance pressure (or flow) on trigger, rotation on trackpad, angle on gyro, and then extra buttons on that side can be used for other shortcuts.


  • That’s really good! The only thing I’m not liking is that with the default terminal size I couldn’t see the error telling me that xbr=8 is not supported (so all I saw was the output just not updating).

    Got it working with my image viewer but I need to refresh it with a click and F5.

    Haven’t tried it with a live image refresh, but tomorrow I’ll update my system and try Geeqie as that seems to have reloading too (my current image viewer seems to be dead and they point towards that as an alternative).

    Too bad Krita doesn’t have auto-refreshing references (though there may be a way to do that in some way that I’m unaware of).

    Image preview for non-Kbin



  • monkeys with a 3rd robot arm

    Not sure if it’s the same, but I see a video of that and the monkey’s arms are partially restricted and still moving (and another where it says reenactment at the start). Interesting, but it might just be a cloned signal rather than independent control.

    Though I guess swapping control between sets and some basic commands (hold, gimbal, return to rest pose etc) wouldn’t be bad (especially the more naturally it can be controlled) it just seems like something different if it isn’t independent control.

    full-brain mesh of electrodes, could allow people to use multiple full bodies at once
    or that multiple brains couldn’t be connected and made work in parallel (brain hemispheres already do that

    I’ve had the exact opposite thought, multiple brains (in the sense of multiple people) residing in the same body. Usage shifts (to allow rest), partial control, or even simply observation/eyes-in-the-back-of-your-head/backup/advice/talking etc.

    That definitely would allow at least 4 arms.

    On a sidenote, in the Blender Open Movie CHARGE there’s a cool robot design where it starts out with 1 big (no-hand) arm and 2 little arms on the other side and then it transforms that (at 1:40) into 2 normal arms.


  • I often think about a skeuomorphic VR experience. Like a virtual room inside your own head that doesn’t cut you off from senses available to your body, at most it’d just be presented in a different way much like the cartoon/trope (though things like hearing/smell/temperature could definitely stay direct). Even then, I’m not sure if certain things like tilt or momentum etc should be represented or if that should just be always-on.

    Though for me I’d want it to mostly just be the equivalent of a body tracker (plus mouse/KB/controller emulation) that’s hooked up to a single-board-computer that can be more easily swapped out/upgraded etc (or use any normal desktop). As in no internet directly to the brain. Which would be good enough to play all of today’s VR games and jump out of it easier than taking off a headset and trackers.

    Direct input of a computer screen would probably be easier and good enough most of the time, though. Then again, it might be cool to invite people into your brain house. Also in some cases imagine controlling your body with dials/levers and/or coordinates (and visualized data) but also still feeling it.