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I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)
I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)
Honestly during the campaign it’s really helpful.
Compared to the two previous games, this one require more micro management (or at least benefit from it).
And “other RTS games [requires micro management] as well, without pause”: indeed, but playing in full 3D/volume complicate things.
Edit: trying to rephrase for clarity
Same here!
I had to get rid of the 2nd edition one year ago because of a contact/short issue. :(
So useful to know who was speaking in mumble/teamspeak when I had only one screen…
And the shortcut keys were useful at the time (I don’t have much use for them now).
Edit: I’ve seen the video and yes, I forgot how CLEAR the software was. It was extremely easy to set, set the shortcuts to work as you wanted.
The current new logitec soft/driver is an utter shit, buggy, extremely confusing (I gave up on trying to setup the backlight how I want it because how stupidly confusing the UI is) and crashing all the time.
Went back to it last month after a 10 years yatus.
Game still here, with a lot of changes since.
However, it’s still requiring a lot of time an commitment. And I realized that I don’t have either to give to a video game now.
I was Impressed by the Google traduction from Polish to English, the article was Was to read!
On their blog they explain they initially went for a reboot, but their editor refused to finance it and wanted “just” a remaster.
So they choose to do a remake instead.
Source: https://www.littlebigadventure.com/en/reboot-remaster-or-remake-the-answer/