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I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)
How does playing in full 3D with volume complicate pausing the game? Pause isn’t new technology.
I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)