So there’s obviously been a lot of existing discourse on DD2’s micro transactions, and I’m curious to get the thoughts of people here.
I haven’t played the game yet, but the consensus I’ve gotten is that the MTXs are largely meaningless because they’re so easy to get in-game, but if they weren’t so easy to get they would be outrageous. It seems there’s some amount of counter-backlash defending the game saying that those who are upset just don’t understand how easy it is to get those things in-game.
Personally, I don’t think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.
DD1 already was full of microtransactions, but in the sequel they “ruin” the game? What changed for you?
Huh. Did it??
https://www.reddit.com/r/DragonsDogma/comments/1bktrh3/are_we_forgetting_that_dd1_had_microtransactions/
Here’s someone corroborating you, but it’s impossible to Google at the moment for obvious reasons. I have 0 recollection of any MTX, though. FWIW, it wouldn’t be any less bad if they did it before too.
To be clear though, it didn’t ruin it. I said it “marred” the game. It is a mark that affects how the game is perceived and I hate that. The game itself is fun, and I didn’t mean to imply otherwise.
Dark Arisen just gave you most of the MTX content for free. When you start the game and pull an Eternal Ferrystone out of your bank along with all the starter armor that sells for 500k gold - yeah, that was all MTX gear.
Ah! Well! I don’t like that!
As with DD1, DD2 is fun and I don’t mean to say it isn’t. The MTX just provides a barrier to entry for folks turned off by it, and I wish it wasn’t there.
The MTX were removed for DD:DA.
Only the original release of the game on Ps3 and 360 had the mtx. So in a way they improved things only to shit it up again.