nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoPutting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'www.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkPutting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square11fedilink
minus-squareBlizzard@lemmy.ziplinkfedilinkEnglisharrow-up0·4 months agoI think Cyberpunk 2077 created its own style.
minus-squareCorroded@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up0·4 months agoHow so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices along the way but it still feels very linear.
minus-squareBlizzard@lemmy.ziplinkfedilinkEnglisharrow-up0·4 months agoThe way they directed main story quests and dialogs was much different than GTA.
I think Cyberpunk 2077 created its own style.
How so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices along the way but it still feels very linear.
The way they directed main story quests and dialogs was much different than GTA.