nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoPutting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'www.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkPutting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square11fedilink
minus-squareCorroded@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up0·4 months agoHow so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices along the way but it still feels very linear.
minus-squareBlizzard@lemmy.ziplinkfedilinkEnglisharrow-up0·4 months agoThe way they directed main story quests and dialogs was much different than GTA.
How so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices along the way but it still feels very linear.
The way they directed main story quests and dialogs was much different than GTA.