Big changes/improvements coming to season 4 which has been delayed until May 14.

  • MagicShel@programming.dev
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    2 months ago

    Diablo 3 sucked for a while and then I came back after 2 or 3 years and enjoyed it for many more. Maybe I’ll come back to Diablo 4 in the future. But it really seemed like the game just isn’t for me. Too much online bullshit and time-gated shit that makes it feel like a job instead of a game.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    2 months ago

    In the “Diablo 4 Season 4 Campfire Chat Summary” video, Rax discusses the upcoming Public Test Realm (PTR) opening in early April for one week, where testers can generate level 100 characters with item level 860 gear to test new mechanics. Diablo 4’s Season 4 is being delayed to implement these changes, which include significant item reworks, such as legendaries having three affixes and rares having two. Legendary items will now drop from monsters level 95 and above, and forgotten souls can be obtained from various sources. The developers also plan to reduce the amount of loot dropped significantly, requiring better salvaging rewards and lower crafting costs. New crafting systems, including tempering and masterworking, will allow players to add affixes to their items and upgrade them. The Codex of Power, a long-awaited feature, will store the highest stat rolls for each legendary item, saving inventory space. The game’s crafting system and Hell Tide game mode are also receiving improvements, and the developers plan to address the issue of solo versus group play. A Diablo 4 player expresses their satisfaction with the game’s progress and the upcoming updates, acknowledging that some players have already written off the game but remaining optimistic about the changes and planning to participate in the PTR.