“Heartbreaking news today as Something Wicked Games had to lay off most of their staff. As someone who has been in the industry for nearly 25 years, I understand the challenges of finding a new position during these tough times. I specialize in human and creature locomotion and Mocap, with some key framing experience as well, and animation team leadership. If anyone has any leads or opportunities, I would greatly appreciate it. Thank you all for your support.”

  • heavy@sh.itjust.works
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    4 months ago

    Can anyone break down this trend of layoffs and why it’s happening? Does it have to do with AI content generation?

    • jmcs@discuss.tchncs.de
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      4 months ago

      Higher interest rates means investors are being more conservative with investments, so companies that relied on external money injections are in a world of pain. The same applies to subsidiaries of larger companies.

      Gaming companies are particularly vulnerable to this since games have much bigger lead times and usually have much bigger teams than most other software.

      • tal@lemmy.today
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        4 months ago

        NuScale had a nuclear power plant project in the US that got clobbered too, when interest rates shot up. Nuclear power plants require capital up front and pay out over a very long term period of time, so interest rates play a big role in what their return is.

        I suspect that you could look at any field that requires a lot of up-front capital and a return that only shows up years later and be seeing stuff like this. Game development is just something that this community happens to (unsurprisingly) pay attention to.

        Also, I don’t know how much of a factor this is, but for games, I’ve seen consumer spending being a factor. During COVID-19 lockdowns, a lot of people stayed inside and alone. Gaming spending went way up. That ended, spending dropped.

        I’ve also seen inflation listed; inflation has put pressure on consumer spending and games are an easy luxury to reduce spending on.

    • kandoh@reddthat.com
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      4 months ago

      Overhired during the pandemic and failed to hit aggressive targets so now the executives need to collect scalps to unlock their full bonuses

  • Computerchairgeneral@fedia.io
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    4 months ago

    Shame. If they are laying off most of their staff I don’t see Wyrdsong coming out now. In retrospect 2022 was a bad year to found a new gaming studio, even with all the talent they had on hand.