- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
Work … in a game …
“So, we alienated some people with our Harry Potter game and we alienated a lot of people with our soulless, live-service Suicide Squad game. What if we just combined those together?”
Genius business strategy WB. Although, given how well Hogwarts did there are probably plenty of people out there who would go for that.
It sucks how “free to play” has become synonymous with garbage.
its because people are always chasing what’s new. its the goldfish brain that people have (play whats new and get bored with it quick and switch games) that is ome of the causes or developers to keep developing new titles.
Because it usually means that you lower the quality of the complete experience to extract money from people willing to put money into it.
He pointed out that one of WBD’s latest big games, Suicide Squad: Kill the Justice League, was a disappointment for the company.
[…]
“Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?” he said.
How do you say “whoooosh” in corporate?
Something like “I believe your project fell short of expectations due to prioritization of the wrong metrics.”
Sweet, less games I need to worry about playing.
Less games i need to worry about getting on my steam frontpage and pressing the ignore button…
They are shit, all of them.