• Mars@beehaw.org
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    9 months ago

    It’s not easy to change engines. But they could afford it, if they could justify it.

    I think you overestimate how many people actually install or care about mods. Many people just seems to like what Bethesda does.

    Oblivion was a smash hit on Xbox without mods. Since that the main sellers seems to be the console versions.

    • Poggervania@kbin.social
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      9 months ago

      Last time I’ll respond to you since it seems you’re a Bethesda fanboy - or at least a very ardent defender.

      I think you overestimate how many people actually install or care about mods. Many people just seems to like what Bethesda does.

      Then why did Beth go out of their way to include mod support for consoles for Skyrim and Fallout 4, as well as announce mod support for console versions of Starfield? Plus people were clamoring for mods on console versions of their games even going back as far as Morrowind - but their games back then were more complete, so you are correct in that more people were okay with not having mods because at least the games were decent enough.

      Oblivion was a smash hit on Xbox without mods. Since that the main sellers seems to be the console versions.

      During 2006? Yeah, you’re correct - but interesting you’re bringing up Oblivion instead of Skyrim, Fallout 4, Fallout 76, and even Starfield. Y’know, the games that have been pretty devoid of any worthwhile vanilla content.

      • Mars@beehaw.org
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        9 months ago

        Wait, you think I’m defending them?

        Making statements about why shitty games are not the fault of old technology is not a defense of said shitty games.

        They always make the same game, they ship it broken and keep it broken. The best game in their franchises since at least since Morrowind was made by another studio. The lore is derivative and as deep as a puddle. They sell their games based on bullet points and features and not quality.

        I don’t like their recent output at all. I find their design philosophy and quest design outdated and lacking, recent games feel older that previous ones.

        But none of those things are the engine’s fault. They ship exactly the game they want to ship, and use the engine that lets them do it as efficiently as possible. If they are limited at all is in their production organization or lack thereof.

        Are you denying that Skyrim, Fallour 3 and 4, or Starfield are commercial successes? Even Starfield was a critically acclaimed game for a while.

        Most people are okay without mods because they can’t install them in their platform of choice so they don’t expect them. They have heard about them in articles and videos and find them an oddity of PC gaming, at most.

        It is really easy to fall into an echo chamber and believing most of the people that buys Bethesda games are fixing them with mods. That’s an option only for a minority of players, and of those many won’t install them. They play 30~60 hours and won’t launch the game ever again.