• amio@kbin.social
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    9 months ago

    For starters they keep making mostly the same game over and over. They’re essentially doing the Bethesda shtick except their end results are better. Sticking to stuff that can mostly be made in the same engine as the thing you finished 15 minutes ago is going to shave off a lot of time compared to making a new game.

    Of course that’s not to shit on incremental improvements or engine reuse or anything. That is just sound thinking as long as the games are good.

    • SpaceCowboy@lemmy.ca
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      9 months ago

      The three games I was most interested in last year were Kerbal Space Program 2, Cities Skylines 2, and Zelda Tears of the Kingdom. Two of them had newly designed game engines. The third used the engine from the previous game.

      Guess which one I enjoyed playing the most?

      In software development sometimes you do have to rewrite some code to improve things. But if you have something that functions really well, it’s better to be just continually making improvements. A lot of what makes a game great is going to be artwork, story, creative level design, creative enemy design, etc. But all of that work can be wasted if the software is buggy, which will happen if most or all of the code is written on a tight deadline.

    • narc0tic_bird@lemm.ee
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      9 months ago

      I’d like to add that from a technical point of view, their games don’t really push the boundaries and at least on PC, their games often aren’t the most polished. Elden Ring had severe shader compilation stutter at launch and a 60 FPS limit - which is a big no-no on PC if you ask me. Nothing game breaking like the state some publishers (EA) release their games in, but not great either.

      • Jarmer@slrpnk.net
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        9 months ago

        Not to mention they were actively hostile towards ultrawide gamers. The engine would render it, but then put black bars overtop the sides. Kind of amazing really that level of hatred towards gamers.

        • Jakeroxs@sh.itjust.works
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          9 months ago

          I think it’s less hatred and more… Not understanding the wider audience, afaik it’s just not as common in Japan for uw to be a thing in general. Also it adds even more complexity to performance tuning which… They’re not known for. They clearly make games targeted for consoles over PC, the Bethesda comparison is pretty apt in engine reuse and odd decisions to limit fps/uw gaming, Bethesda is at least more open towards modding, but they also don’t make multiplayer games mainly, and while the MP aspects of FromSoft games are unusual, it’s definitely a large part of the appeal/design process and does inherently limit modding due to cheating.

          • Jarmer@slrpnk.net
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            9 months ago

            I guess that makes sense, if it’s not that common … but then … why go OUT OF YOUR WAY to make the experience worse? It’s like, why didn’t they just say “oh hey, they have a wide monitor, nice!” but instead they said “oh hey, they have wide monitor, GO FUCK YOURSELF”

      • Whirlybird@aussie.zone
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        9 months ago

        Their games have always been dreadful performance wise. Frame pacing issues and stutter galore.