Nitter link: https://twiiit.com/SteamDB/status/1758930895388463612 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.
Nitter link: https://twiiit.com/SteamDB/status/1758930895388463612 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.
Do we need these posts for every game that releases? Just curious.
I find it interesting, especially for games from smaller teams. But I suppose that don’t really add anything to the larger conversation. I just find it interesting to hear how some of these games are doing.
Huge concurrent player counts like this are pretty significant milestones that not every game hits. The popularity of this game, which seems to me like it had hardly any marketing campaign behind it, is pretty noteworthy.
I think the difference is that in this case nobody really expected it to hit that big. The developers definitely didn’t expect so many players, they’ve scaled up services, turned off auxiliary features to reduce load and still yesterday the player count was so high that at peak you couldn’t even log in. It’s a game suffering literally from success.