• mindbleach@sh.itjust.works
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    10 months ago

    Uuuunion.

    Or hell, co-op. Video game development is the platonic ideal of workers producing all value. There are no material inputs besides time and electricity. Studios got big because scale provides reach and makes risks survivable… and then stayed big because some projects were only possible with a metric shitload of people.

    But it’s just people. There’s no raw ore coming into a million-dollar factory and leaving as patio furniture. Capital mostly provides desktop computers… and desks. The boss can’t fire everyone and hire scabs because they will never make the same product. No more than you could fire all the members of a band and still get their next album.

  • TacticsConsort@yiffit.net
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    10 months ago

    Hot damn. I’ve seen friction between upper management before but it’s literally inconceivable to me that I would ever wake up and see that level of genuine hatred from like, one of my place’s senior management tweeted out to an ex-CEO.

    I guess Bobby was a very special guy to the Blizzard crew, huh?

  • KyoStarr@kbin.social
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    10 months ago

    I’m glad that Kotick is gone. I’m hoping Microsoft and the remaining ABK leadership can steer the company in a better direction.

    • Echo Dot@feddit.uk
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      10 months ago

      Microsoft tends to give companies they acquire as much or as little oversight as Microsoft thinks they need.

      When they acquired Mojang they essentially did not change anything. It’s basically the same company now as it was before.

      • Paranomaly@sh.itjust.works
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        10 months ago

        Which is weird because they don’t seem to understand a lot of the appeal of Minecraft and tend to boil it down to the aesthetic. When seeing talk of Minecraft dungeons, I was amazed that there was no dungeon crafting tool. Seems like it would have added a ton of value to a game and made it far more related to a game about… crafting.