Pocketpair says it’s sold about 12 million copies of Palworld on Steam. At $30 each, that puts Palworld’s gross revenue at $360 million so far, and that’s ignoring its Xbox sales (it’s on Game Pass, too).
They need to make 17,000 sales every month perpetually to cover the costs, and then those sales will cause the server costs to rise as more people start playing.
It’s a one time income to cover perpetual costs. They will probably either need to start raising prices, reduce server costs, or maybe start a subscription service eventually, or start doing micro transactions.
Math seems fine if 2 million people payed $30 usd.
Looks like a little more than 2M.
They need to make 17,000 sales every month perpetually to cover the costs, and then those sales will cause the server costs to rise as more people start playing.
It’s a one time income to cover perpetual costs. They will probably either need to start raising prices, reduce server costs, or maybe start a subscription service eventually, or start doing micro transactions.
12,000,000 sales so far on steam alone, so that covers the next 60 years or so