• Flamekebab@piefed.social
    link
    fedilink
    English
    arrow-up
    32
    arrow-down
    2
    ·
    28 days ago

    How long are they planning to be hamstrung by the tech debt they’ve accrued? Sooner or later they’re going to have to do something about it, surely?

    Their games all look the same, in that it’s always obvious that it’s a Bethesda-engine game (whatever they’re calling it this week). They’re always janky, usually at least a console generation behind their contemporaries, and they always feel held together with duct tape and prayers.

    Playing their games is an exercise in sighing and trying to ignore the jank. Everything always feels like it’s wheezing along and trying to do anything beyond the obviously intended actions is likely to cause instability in the quest scripting.

    I’m reminded of how Deus Ex players would try something only to find that the game was built to take that into account and allow for it. It’s the opposite of how it feels playing Bethesda’s games.

    • tiredofsametab@fedia.io
      link
      fedilink
      arrow-up
      6
      ·
      28 days ago

      I wonder how much ship-of-theseus work can be done. I doubt they made things terribly modular but hopefully certain functions and groups of them are replaceable for some improvement. But, yeah, not ideal at all.