• tacosanonymous@lemm.ee
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    1 month ago

    I remember playing that game and thinking, “this is okay but I really wish there was a way to make it more toxic. Also, I’d like to feel the thrill of my access being taken away permanently.”

    Edit: Also, I thought, “Why isn’t God of War a MOBA yet?”

  • djidane535@sh.itjust.works
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    1 month ago

    And then, they will blame the studio when the game fails :/. There is no point to force a studio specialized in single-player games to develop a multiplayer one. And using an existing IP for that is not very effective imo (it reminds me a lot when, during PS360 era, all single player games had an uninteresting multiplayer mode solely to justify the online membership, like Fable 2 or Mass Effect 3). It’s exactly like the last Crash game no one cared about.

    It feels like they are buying lottery tickets, hoping a winning ticket will cover all their expenses.

    • restingboredface@sh.itjust.works
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      1 month ago

      Yep, happened to Arcane Austin. Redfall was a disaster because Bethesda couldn’t wrap their heads around the fact that Arcane made (awesome) single player games and not MMOs. Hopefully history won’t repeat itself.