Please mention whether you’re on stable, beta, or a different update channel. There’s a good chance most bugs on the stable update channel have been fixed already, so anyone on the beta update can let people know if the bug they’re facing is already fixed.

  • Telorand@reddthat.com
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    2 months ago

    There’s still some crackling audio on resume from suspend, occasionally. Would love to see that bug ironed out completely.

    • Fubarberry@sopuli.xyzOPM
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      2 months ago

      I’d recommend trying the “Pause games” decky plugin, it can pause the game process immediately before suspending which fixes most of the audio bugs.

      • Telorand@reddthat.com
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        2 months ago

        Ah! I actually meant to do that (saw that on another post), but the second to last Deck update broke Decky Loader’s injection sequence, so I forgot about it in the meantime.

        ETA: the latest Deck update corrected that issue, and Decky works fine, now.

  • ASDraptor@lemmy.autism.place
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    2 months ago

    If you turn off your deck being online and then turn it on again somewhere with no internet access, sometimes it will not get past the “looking for updates” screen before loading steam. I’ve had that happen more than enough times. Only way to exit from that loop is connecting to internet, but that’s not always possible.

  • Lad@reddthat.com
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    2 months ago

    The weird jumping/flickering animation when pressing play on a game in gaming mode and “Launching game…” appears.

    Doesn’t have any impact on actually launching the games but it’s just annoying.

    Thought it was Decky at first but I’ve tried disabling it and it still does it.

  • MajorHavoc@programming.dev
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    2 months ago

    On the stable channel, it seems like (from comparing notes with friends) a recent update introduced crashes into older games that did not crash previously. In my case, Proton is always involved.

  • Fubarberry@sopuli.xyzOPM
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    2 months ago

    On beta, the two bugs that annoy me the most are both related to docked play.

    • The first one is that pressing home + A on a controller to open the QAM will open it for just a moment before opening the full steam overlay instead. It’s acting like it’s counting it as two home presses.

    • Second one is that every SteamOS update somehow messes up my bluetooth pairing for controllers. The controllers are still listed, but won’t connect. Have to forget them and repair before they’ll work again.

  • rotopenguin@infosec.pub
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    2 months ago

    Sometimes when I go into Desktop Mode, X11 doesn’t have any screens. The deck just sits there with a black screen, until I ssh in and kill plasma

    • Fubarberry@sopuli.xyzOPM
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      2 months ago

      There was a bug with that, caused both by Decky Recorder and by having Valve’s own game recorder turned on. Uninstalling Decky Recorder and making sure the built in recorder is turned off before entering desktop mode seems to fix it.

      • LittleWizard@feddit.org
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        2 months ago

        Interesting. In my experience when on any Linux distribution I have to decide if I want good Audio quality and not use the microphone of the headset or if I want to use a worse audio code but activate the microphone. I thought this still was a widespread issue, or did I miss something?

        • Classy Hatter@sopuli.xyz
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          2 months ago

          This is a Bluetooth issue, not Linux or Deck specific. When microphone is enabled on a headset, Bluetooth will switch to a different audio codec. That codec supports one output channel (microphone) and one input channel, so it will be mono audio. The sound quality is good enough for audio calls but not for anything else. The only thing you can do is to disable the microphone. Or, you can do what people have done for couple decades now: complain at Bluetooth Special Interest Group until they improve the standard.

          • LittleWizard@feddit.org
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            2 months ago

            Yes it is not Deck specific, but Linux specific. It works on Windows / Android /IOS. And contrary to any other Linux installation, the deck is a commercial product. As a commercial product I want modern Headsets to work properly as they do on other systems. Proper Audio I/O is necessary for any multiplayer game.

            • vividspecter@lemm.ee
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              2 months ago

              What headphones in particular are you using? Because with standard AD2P you’re limited to mSBC at best, but maybe your device has some proprietary implementation.

              You could try with a hardware dongle, but no guarantee that will work either.

              At least in the long run it should be fixed by Bluetooth LE audio, but I’m not sure if the Deck properly supports it yet, and it requires new audio devices as well.