Hilarious, when will they learn you cannot sell a game that gamers do not want to play.
I always feel bad for the devs with these situations. I’m sure there’s so much art and effort put into this game even if it sucked, and those people who made it now don’t even get to show it off in action. Even if the final result sucked, it still sucks for those people who worked hard on elements of it.
Same. And especially for a live service game, it’s just gone. If someone made some great 3D models and animations for an offline game, even if the game doesn’t sell very well, their work is still out there. But with a live service game, that’s just it. No one else gets to see it for more than a few days.
I also hate the fact that the dev studio will face the consequences of this, while whatever braindead exec with a master’s in bullshit administration will probably still be employed.
But at the same time… I can’t help but enjoy the spectacular failures of these anti-consumer products lately.
Absolutely. And I believe we can both laugh at the stupidity of the leadership while feeling sympathy for the devs who were just doing their job (likely thanklessly). It doesn’t need to be picking a side.
I couldn’t imagine putting 8 years of effort into a game only for it to bomb. But a least they got their paychecks.
There is a good chance if it is a badly managed project by the time it launches everyone working on it already resents the project anyway and will be glad that it is over.
Very true. It sounds like a project from hell honestly.
And then there was a developer calling gamers talentless freaks for not enjoying the game so hard to sympathise with everyone.
I never heard of this game, except for how poorly it’s performed. I didn’t see any sneak peaks, or ads on the Playstation store. I didn’t hear about it from friends or guildies.
I know that’s a sample size of one, but no one I know or play games with had it in their radar at all. This game showed up one weekend with some drama over psn accounts or something, then flopped and I still know almost nothing about the actual game.
I saw more information on The Finals than I saw on this.
I read an article the other day that said exactly this. It’s not unique, it’s too expensive, and they did zero promo and advertising.
Two weeks? That’s got to be a record for the shortest amount of time it took for a live service game to completely crash and burn.
I thought this too initially, but sadly “The Day Before” has it beat
Sony failing to get another live service game off the ground really highlights a few things.
-
How hard it is to launch something in this space. Not only has the market moved away, it was also saturated long before they dropped Condord.
-
Companies (still) fail to understand that a bad launch isn’t exactly death. There are several ways they could of tried to salvage this instead of just Zaslav’ing it for a tax write off 2 weeks in. We’ve seen plenty of examples in the past 10 years of games that were able to turn themselves around and find success. No reason a company like Sony couldn’t align resources to make it happen here.
-
This should of been on PS+ Day One… I get not putting your shorttail, singleplayer, prestige titles up there at launch. I also get not wanting to go completely F2P, a microtransaction enabled MP game though? Why the hell wouldn’t you want the biggest audience possible out the gate? Halo Infinite was a shit show at launch but it was free and has maintained a pretty damn solid user base for years because of it. Hell, I’ve even picked up a few season passes and cosmetics despite never playing a Halo MP game in the past (outside of lan’ing up for Halo 1 waaaaay back).
Lots more thoughts, but the schadenfreude is just too much right now to avoid jumping on a still warm corpse.
“Zaslav’ing” lol
-
I mean, hey, refunding is at least a cool thing to do. Should be the bare minimum, but tons of publishers seem to just take the money and run.
I’m shocked they didn’t swap to free to play to at least see if that gate was the issue with player count.
I saw a bunch of comments about this game deriding it for looking like one of those fake video games you see kids playing in movies and commercials and stuff. So maybe they should sell it to studios for exactly that, like the deal Jack made with Spanish-language soap operas to use Liz Lemon’s instantly cancelled Dealbreakers talk show as background on 30 rock
So why was it shit?
Was it even shit or just poorly marketed while also being just another copycat in a sea of copycats trying to be the next big thing? I didn’t hear a single thing about this game until it came out, and not one thing I have heard was about the game itself, just how it basically was DOA and had less than 1000 players day 1.
It depends on who you ask. Some will say that it’s an uninspired game with outdated and recycled mechanics that nobody wanted in 2024. Others have a much weirder take, and blame the game’s failure on it being “woke”.
I think the real issue is that people are just tired of hero shooters, and Concord brought nothing new to the table for the genre.
I didn’t play it, but who did?
It was generic and sterilized apparently. It ran fine, had no mtx, but had a 40 dollar price tag, had no big issues.
It just has no hook, no gimmick or anything. It was just boring.
Nothing obvious; no game breaking bugs or unplayability. Just too little, too late. If it came out 5 years ago, it would have a chance, but that space is too crowded now with F2P offerings to tolerate a bland entry with high upfront cost. It sounds like they’ll retool it into F2P, hopefully add something unique, and relaunch.
I read its characters got woke designs and it cast a bad reputation on the game, like it was a game made for DEI pandering.
But that’s just part of it. I guess it’s the Live Service Gaming fatigue, and this game didn’t bring anything new to the table to set it apart from Overwatch.
Perfect, now they can focus on the Hogwarts Legacy 2 Live service they promised to pump out , right?
What does Firewalk studios and PlayStation publishing have to do with Avalanche and WB?