I wonder if some of these long dev cycle flops that have happened are because they’re long development cycles.
Like, this game may or may not be any good at all, but I would assume the logic was reasonable when they started work on it 8+ years ago.
I wonder if the push for everything having to be RTX-enabled AAAA live service games is kneecapping them, simply because it takes far far too long to make and bring to market.
Or it was just a flaming pile of junk, but I kinda think there’s maybe more going on than just that with some of these releases.
It’s all of those factors, combined. It’s like a granny turtle trying to catch a trend that went past it 5 years ago. And the entire game being horribly, terribly visually unappealing with the worst character designs ever, does not help at all.
Glad I haven’t heard anything about this game, lmao
I am one of the few people who was actually excited about the game since its gameplay trailer. I’m glad the game does not work on Linux and therefore didn’t wasted my 40 Euros. So even if I want give them my money, promote the game for free and play it, I can’t.
As few? Don’t you mean “as many as”?
Maybe if the game was anymore more than an uninspired mess, it would have sold some copies.