• PenisWenisGenius@lemmynsfw.com
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    2 months ago

    I really hate how so many mod developers plaster WE WILL NOT SUPPORT PIRATED. THIS WON’T WORK ON PIRATED. FUCK YOU. all over their mod pages.

    Are they deliberately putting in code to detect pirated copies? Are they putting that there because they’re sick of idiots installing their mods on a 6 month old release fucking it up and clogging the support forums complaining about it? Do game developers regular prosecute mod developers who don’t take steps to not support pirates so they have to do that to cover their asses?

    It’s just eerie. And it stinks.

    By not only supporting but requiring an older game version, this mod is entirely going against that typical weirdness. It will be interesting to see if someone’s going to try to put a stop to it or not.

    • simple@lemm.ee
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      2 months ago

      To add to what everyone else said, it’s also because mod creators are so fed up when pirates complain the mod doesn’t work. I used to frequent a modding forum and you’d be surprised how many people beg for support only for everyone else to realize they pirated an outdated version or something.

    • Rentlar@lemmy.ca
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      2 months ago

      Very likely it’s to avoid getting into hot water with the publisher and also to try and mitigate support requests from people who installed 3rd party stuff that may or may not have caused the issue.

    • Xideta@ani.social
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      2 months ago

      Usually it’s just a legal ass-covering, but in this case, the project most likely depends on F4SE and the address library, which injects stuff at specific places in memory. Theoretically a cracked exe could work, but given something is likely changed from the original, all memory pointer addresses those two previous tools hook into and or override could be wrong. It’s less of a piracy thing, and more of a “We don’t want to troubleshoot things that may require us to do illegal things”. Besides, the issue would have to be fixed in the original libraries, not the mod.