• pacoboyd@lemm.ee
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    4 days ago

    I don’t want to hear one damn thing about thier next game until the day of release. Over hyping was what got them into trouble last time.

  • heavy@sh.itjust.works
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    5 days ago

    I mean, I’m pretty sure cyberpunk settings usually center around the dystopic future brought about by late stage capitalism.

  • trslim@pawb.social
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    5 days ago

    I really enjoyed Cyberpunk, but I dont think it did enough to make me hate corporations. I wanted to see them activily being terrible, but you mostly just hear about how bad they are and idk, they just weren’t portrayed as villianously as I think the game wanted them to be. Adam Smasher was the only enemy that I like really wanted to get my hands on, and even that was because of Edgerunners.

    I did start to notice things during gameplay, like how there arent any animals, save for a few cats, no birds, nothing like that.

    Now when I finally to the dive into the tabletop lore, that was when I found all the henious shit that I wanted to. Multiple corporate wars, purposly getting people addicted to cyberware, overthrowing governments (hey Ive seen this one!) And all sort of just vile disgusting actions that make you want to be Johnny Silverhand. Actually made me sad we didnt blow up Arasaka HQ again. Or Millitech for that matter, theyre actually kind of worse imo.

    • khaleer@sopuli.xyz
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      5 days ago

      You didn’t found reasons to hate corps in cp77, because this game was made by corp and released with biggest gamedev corporation flip flop the cp77 devs could do.

    • leftzero@lemmynsfw.com
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      4 days ago

      I dont think it did enough to make me hate corporations

      Counterpoint: Biotechnica. Those bastards are almost as bad as scavs. Some of them are worse.

      Also, maybe it looks normal for Americans, but what Militech are doing in the badlands definitely ain’t right. (Phantom Liberty kind of ruins it by treating Militech’s puppet president like one of the good guys, though. Night City ain’t part of the NUSA, and it doesn’t want to be!)

      And, besides all the relic stuff, Saburo was also seriously considering nuking Night City (properly, not like Silverhand’s half assed job), so there’s that, too.

    • masterspace@lemmy.ca
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      5 days ago

      Yeah, I’m mid way through my first play through and the lack of birds and animals just feels lazy / a tech limitation covered up by lazy writing, not a real thing to care about that corpos did.

      Otherwise the corpos in the story so far don’t seem that crazy bad or evil. Most of the time they enter the story it’s just you stealing something from them and then trying to get it back.

      Honestly, GTA V had far more pointed social / political commentary thus far, even if this is a much better overall story.

  • jonathanvmv8f@lemm.ee
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    4 days ago

    On a completely unrelated note, I had a first glance at the thumbnail of this article and I was convinced the photo was taken in real life until I noticed the ‘cybernetic seam’ on the subject’s face. I almost couldn’t recognise this as an in-game screenshot and I already consider myself adept in recognising such images.

  • ZephrC@lemm.ee
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    5 days ago

    Of course, by “call out” they mean sort of vaguely point out that they exist without actually saying anything meaningful, and that will still somehow be too political for the “gamers”.

    • masterspace@lemmy.ca
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      5 days ago

      No, this is just cynical and mean-spirited.

      It was an individual developer talking on the podcast about what he wants the game to be, there’s no reason to think he doesn’t feel exactly the same way you do.

      If you’re going to be cynical, be cynical about whether or not that messaging would make it through the layers of corporate beurocracy until it’s published, not whether the individual wants to do something meaningful, most do.