• Aside from completely redesigning the world and side quests, there’s nothing they can tack on to the game as is that would make it worth playing again. It’s boring and missing the one thing they actually did pretty well in everything else: environmental storytelling. You can’t exactly use environmental story-telling when your game’s environment is mostly randomly generated; which is what all the areas outside the main cities are. Randomly generated set-pieces that are scattered around an otherwise empty planet.

    • abraxas@sh.itjust.works
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      1 month ago

      Strange. I have more playtime in starfield than Skyrim. And the thing that draws me in is the story.

      It’s like it got most things right that Outer Worlds got wrong.

      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        1 month ago

        I would rather play Outer Worlds than Starfield, and I hated Outer Worlds because it was sold to me as being Fallout 4 with a better dialogue system and it’s not even remotely different. Like everyone complained that FO4 only had 3 choices “Yes, no, and funny yes” but that’s exactly how it’s done in Outer Worlds, too.

  • MoistBalls@sh.itjust.works
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    1 month ago

    How about they make the game fun?

    I am replaying Skyrim at the moment. When you start the game after being cut loose after Helgen, you have a quest that nudges you towards Whiterun. The typical path usually goes Helgen - > Riverwood - > Whiterun. Between any of these three steps, you can veer off the track and find some cool stuff to do. Just near Helgen, there’s a fortress near the Cyrodiil Border, Embershard Mine, random bandit encampments, and if you are brave enough at level 1, Bleak Falls Barrow. You can play all of this without ever having to pause the game.

    Starfield has none of that. When you land on a new planet, all of the caves are the same. There’s no environmental storytelling, and in order to fast travel, you must stop the flow of the game.

    • srecko@lemm.ee
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      1 month ago

      It’s not fair saying the game isn’t fun. Millions of people had fun trashing it over social media. It’s just passively fun.

  • kandoh@reddthat.com
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    1 month ago

    Honestly, I think you could fix that game but it involves making the jetpack the focus of exploration and combat.

    • abraxas@sh.itjust.works
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      1 month ago

      Honestly, I think just making the forward-burst functionality work for controller users instead of as a “keyboard hack” is enough.

  • RabbitMix@lemmy.blahaj.zone
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    30 days ago

    can’t wait, i know everyone else here hates it, but Starfield was EXACTLY the kind of game I like, I still play it often and love getting lost in it.

  • jet@hackertalks.com
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    1 month ago

    Did starfield become profitable? Did they cover their develop and marketing costs yet?

    • GoodEye8@lemm.ee
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      1 month ago

      Hard to say if has been profitable as it was in development for a long time. However it probably sold well on the account that people trusted Bethesda to make a Bethesda experience. They effectively traded their remaining good will for sales.